A sound re-design of a video game trailer called "Hazardous Tactics" for Overwatch2 that I did for my final project at Vancouver Film School (sound design for visual media).
All sounds in the video were recorded/designed/edited by me. The project was mixed in a 5.1 system for theater playback and down-mixed to stereo for uploading online.
Music was sourced from artlist.io and edited to picture by me.
Voice Actors:
Hazard - David Son
Suzie - Rea Yoh
Female Teammate - Tanya Rojas Ortiz
Foley Artist:
Kimberley Lee
A sound re-design of a scene from a Netflix show (Cyberpunk Edge-runners) that I did for my term 3 final project at Vancouver Film School (sound design for visual media).
All sounds in the video were recorded/designed/edited by me. The project was mixed in a 5.1 system for theater playback and down-mixed to stereo for uploading online.
Voice actors:
Cop1 - Kolby Robinson
Cop2 - Haiden Pereira
A unity based game project that I worked on as a sound designer, technical sound designer and mixer. I designed the player sounds and some of the environmental sounds in the game.
I was in charge of creating and maintaining the Wwise project for the game, implementing all the sounds in Wwise and hooking them up to the unity project.
I created the dialog and subtitle system using co-routines in C#.
Mixing the game in Wwise using side-chaining techniques to resolve frequency masking was a fun challenge in this project.
An indie drama film that I worked on as background (ambience) , specs, hard sfx and special sfx editor.
Special attention had to be paid to the ambiences and specs since I had to create an atmosphere of an Indian wedding just using sounds since we don't actually see the wedding in the film.
All sound effects and backgrounds were designed/mixed in 5.1 and down-mixed to stereo.
An indie horror/thriller film that I worked on as an SFX (sound effects) and BG (Backgrounds) mixer.
Creating an otherworldly and hellish atmosphere using panning, smudge verbs and delays was a fun challenge.
The film was mixed in 5.1 and down-mixed to stereo.
An indie murder-thriller film that I worked on as an SFX (sound effects) and BG (Backgrounds) editor.
Creating tension using risers and resolving them with satisfying crescendos was a fun challenge in this project.
The film was mixed in 5.1 and down-mixed to stereo.
A sound re-design that I worked on as a Designed SFX (non - diegetic sound design) editor. This was submitted for the film audio face off competition for Airwiggles.
Creating a tense atmosphere and keeping things interesting using movement in sound design was a fun challenge in this project.
The film was mixed in stereo.