Used some assets and created blueprints to create a dynamic weather system that would change as the seasons progressed.
Utilizing blueprints, star assets, and some additional premade light materials, we created a dynamic day and night cycle.
(Time sped up for presentation purposes.)
Game Title: Aftermath
Game Genre: Post-apocalyptic survival horror
Game Platform: PC
Game Engine: Unreal Engine
Game Description: Aftermath is a game that puts the player in the role of a survivor of a global nuclear war that has devastated the world and unleashed hordes of mutated creatures. The player must scavenge for resources, craft weapons and tools, build shelters, and fight against enemies and environmental hazards. The game features a dynamic day-night cycle, a weather system, a radiation system, and an optional permadeath mechanic.
Game Design Goals: The main design goals of Aftermath were to create a realistic and immersive setting of a post-apocalyptic scenario, to challenge the player with survival mechanics and emergent gameplay, and to evoke a sense of fear, tension, and dread in the player.