I’m a software developer, essayist, and game designer dedicated to creating interactive stories and innovative solutions, whether in the digital worlds of Unity and Unreal Engine or through tabletop RPGs. With projects in C#, Python, and Next.JS, I bring a practical, grounded perspective shaped by a deep respect for blue-collar trades—builders, machinists, and mechanics who know what it takes to create something tangible and lasting. This blue-collar ethos informs my approach, driving me to build software with purpose and a hands-on mentality.
As the founder of The Helix Corporation, I lead a mission to develop software that connect with players and users on a personal level. Outside of Helix, I share insights and explorations on my blog, Caught on Wires, where I dive into tech, game design, and other fun topics. My home workshop, Riotkid's Garage—named after my Cyberpunk Red character—is a personal playground for all things machining, robotics, cooking, chocolate experiments, Gunpla, coding, and 3D printing.