Welcome! My name is Riley Durbin, and I'm a Gameplay Programmer and Technical Designer with a respect for imagination.
With a goal to enable games-especially those with technical mechanics and/ or adventurous stories-and a focus on the importance of communication in whatever team I'm on, I both iterate on specific systems and bounce around to see where can use help in making my teammate's, and the player experience better. I do my best at this, while continuously learning about the plenty of other things that are needed to make awesome games successful, and if you'd like to reach out to talk about any of it, please give my contact info a look below!
And, please feel free to check out the projects here, as well as some of the insights I share from individual and teamwork-related lessons I've found so far, that I plan to take into future games.
3v3 Online Multiplayer 1st-Person Shooter
Gameplay Programming, Systems Design, Tech Leadership
Isometric Action Shooter
Gameplay/ C++ Engine/ Audio Programming, Associate Production
Bloops (GGJ 2025)
2.5D cozy puzzle game made in 48 hours, with a team for the 2025 Global Game Jam
Gameplay Programming, Production
C++ Plugin for UE 5, for making managed tutorials in Blueprints and/ or C++.
Tools Programming, Documentation
More code samples on github, link below