For more info about certain game projects, learnings from them, and more, please feel free to check out any of these blogs!
For more info about certain game projects, learnings from them, and more, please feel free to check out any of these blogs!
Being updated with highlights of features done, learnings through the process, and recommendations, such as tips from my experience learning network programming, the process for supporting both 1st and 3rd person animations, and what documentation was useful to write.
For our main gamemode in Charge! we had lines of 80+ objects that ended up getting more complex, benefitting the visual style and gameplay, but also causing a dip in performance. Hower, using vertex animation textures and Unreal's AnimToTexture plugin, I was able to achieve the same animation effects more cheaply.