(Uploaded: 7/9/18) (Updated: 8/31/20) (Kingtut 101) (Terrain) (Adds 18 new ground decals for a variety of decorating needs.)
Big Decal Pack Changelog:
1.2:
Removed the IAP and diamond price
(Uploaded: 10/26/20) (Updated: 11/20/21) (Kingtut 101) (Water) (Makes the in-game water darker.)
Deep Water Changelog:
1.1 (11/20/21):
Made the plug-in functional again
Made the water darker
Added a manifest file
(Uploaded: 2018) (Updated: 12/13/18) (Kingtut 101/Matison55557) (Decoration) (Adds a new biomes with very dense groups of trees.)
Dense Forest Biome Changelog:
1.1:
Set the monthly price to 0T
(Uploaded: 6/11/18) (Kingtut 101) (Terrain) (Adds some dirty asphalt that is good for decorating.)
(Uploaded: 7/21/17) (Updated: 10/1/17) (Kingtut 101) (Park) (Adds some fake terrain tiles for decorating flat landscapes. Unfortunately, you can't build on them...)
Fake Elevated Terrain Changelog:
1.1:
Added a cost (2500T)
Now requires a rank to unlock (Large Town)
Monthly price set to 0T (Just in case)
The price will not increase
1.2:
Fixed a small texture bug
Added a new decoration to the third level of terrain (bushes by MDK_813)
1.3:
Changed some textures
1.4:
New category for elevated terrain (original icon by TheoTheoderich)
1.4.1:
Renamed the file to fix a loading order problem
1.5:
Added winter textures
(Uploaded: 2017) (Updated: 9/18/17) (Kingtut 101) (Park) (Adds an alternate version of the Fake Elevated Terrain that will save on texture space, but will be much harder to place.) (Fake Elevated Terrain Add-on)
Fake Elevated Terrain All Décor Add-on Changelog:
1.1:
Added a new texture (bushes by MDK_813)
1.2:
Now requires a rank to unlock (Large Town)
1.3:
Changed some textures
1.4:
New category for elevated terrain (original icon by Theo)
(Uploaded: 7/31/17) (Updated: 9/8/17) (Kingtut 101) (Park) (Adds some fake terrain tiles for decorating beaches. Unfortunately, you can't build on them...) (Fake Elevated Terrain Add-on)
Fake Elevated Terrain Sand Add-on Changelog:
1.1:
New category for elevated terrain (original icon by Theo)
(Uploaded: 9/23/17) (Updated: 10/1/17) (Kingtut 101) (Park) (This plug-in will make bridges going through your Fake Elevated Terrain look slightly better.) (Fake Elevated Terrain Add-on)
Fake Elevated Terrain Roadside Add-on Changelog:
1.1:
Added winter textures
(Uploaded: 9/10/17) (Updated: 3/28/18) (Kingtut 101) (Road) (Adds some tunnels that look nice when used with fake elevated terrain.) (Fake Elevated Terrain Add-on)
Fake Elevated Terrain Tunnels Add-on Changelog:
1.1:
Now requires a rank to unlock (Large Town)
1.2:
Added winter textures
1.3:
Added a tunnel that supports inter-station (Tramway) rails
(Uploaded: 11/24/17) (Kingtut 101) (Park) (Adds a zone tool to make placing Fake Elevated Terrain Easier.) (Fake Elevated Terrain Add-on)
(Uploaded: 11/5/18) (Kingtut 101) (Terrain) (A new terrain type that is useful for forests in autumn.)
(Uploaded: 5/28/17) (Updated: 6/24/17) (Kingtut 101) (Tree) (Add some color to your forests!) (Now integrated into the Nature Pack.)
(Uploaded: 6/9/18) (Updated: 6/11/18) (Kingtut 101) (Terrain) (Adds the dirt road gravel as a ground type.)
(Uploaded: 10/23/20) (Updated: 11/20/21) (Kingtut 101) (Terrain/Decoration) (Adds several Minecraft-inspired items like grass blocks, zombie pigmen, end portals and more.) (Info page available)
Isometric Minecraft Changelog:
1.1 (10/23/20):
Fixed some texture bugs
1.2 (11/20/21):
Updated the void and lava items. They can be used anytime now without messing with files.
(Uploaded: 5/31/17) (Updated: 6/24/17) (Kingtut 101) (Tree) (A few groups of horses that may appear in world generation.)
(Uploaded: 9/5/17) (Updated: 12/15/20) (Kingtut 101) (Decoration) (Adds ice to world generation. Will only appear in the winter.) (Now integrated into the Nature Pack.)
Ice Changelog:
1.2.1:
Changed the bulldoze price of ice to zero
(Uploaded: 11/2/17) (Updated: 12/2/17) (Kingtut 101) (Decoration) (Adds flowers, meteorites, ice, and ground decorations to world generation.) (Incompatible with flowers, ice, and map meteorites.)
(Uploaded: 6/29/17) (Updated: 6/30/17) (Kingtut 101) (Decoration) (Adds meteorites to world generation that can be turned into parks.) (Now integrated into the Nature Pack.)
(Uploaded: 6/24/19) (Kingtut 101) (Terrain) (A transparent ground plug-in for placing stuff on top of water.)
(Uploaded: 7/19/18) (Updated: 11/20/21) (Kingtut 101/Yusuf8a684/Mr. Beta/Lobby) (Terrain/Tree/Decoration) (This pack aims to make the TheoTown world feel more lived-in and natural by adding new things to map generation, ambient sounds, and more!)
Nature Pack Changelog:
1.1:
Added gold and diamond ore
Added abandoned houses
Added rusty cars and trucks
Added snowmen and igloos for the wintertime
Added map meteorites
Added some more ambient sounds
Hid some items from the UI
Added some descriptions
Included a short guide
Other minor adjustments
1.2:
Removed the guide
Added ponds
Added Bear Statues to work generation
Added the rusty water tower to map generation
Made map meteors unremovable
Lowered the spawn rate of map meteors
Added sunken ships
Added broken castles
Added crashed planes and helicopters
Added village huts
Added berry bushes
Added flowers
Added the lightning disaster
1.3:
Added tsunamis
Added a giant disaster, which will target villages
Made lightning available to the player
Added the ability to mine stone and ore
Added naturally spawning villages
Added the village zone, which doesn't need power/water
Added the village road, which can be used with the pedestrian zone
Added village deco
Added villagers
Added village sounds
Added water sounds
Added sidewalk pedestrians to make the streets feel alive
Separated all of the items in the pack to make it easier to enable/disable them
Adjusted the spawn rate of castle ruins and water towers
1.3.1:
A fix for the weird village roads in naturally spawned villages
Other small changes and bug fixes
1.3.2:
Nerfed giants by reducing their spawn chance and raising their self-destruct chance
Reduced the volume of a sound
Decreased the chance of hearing gold and diamond ore sounds
1.3.3:
Changed the bulldoze price of ice to zero
1.3.4 (7/22/21):
Giants and tsunamis will no longer spawn automatically
Added a manifest file so the plug-in can be used in online regions
1.4 (11/20/21):
Disabled the sidewalk pedestrians in anticipation of a future update
(Uploaded: 5/30/17) (Updated: 7/24/17) (Kingtut 101 and Lobby) (Decoration) (Adds rocks to your oceans.) (Now integrated into TheoTown)
(Uploaded: 4/20/17) (Updated: 6/24/17) (Kingtut 101) (Terrain) (Hard, gray ground for your cities and landscapes)
(Uploaded: 3/28/18) (Updated: 4/1/18) (Kingtut 101) (Decoration) (Adds small streams to TheoTown. Find them in the terrain tab.) (Does NOT support slopes.)
(Uploaded: 9/5/17) (Updated: 8/2/21) (Kingtut 101) (Terrain) (Thick ice that is dense enough to build on. Won't melt in the summer.)
Thick Ice Changelog:
1.1:
The plug-in now takes up less texture space
Fixed a bug with map border frames
Add edges to the tiles
Added a manifest file for online regions
(Uploaded: 2/13/19) (Kingtut 101) (Tool) (A zonable biome tool that makes jungle creation easy.)