Magic Pictures Software has released AqMesher 2.5 for 3ds Max with new features for simulating fire and smoke. The simulator supports CUDA GPU acceleration along with a new simplified node-based UI.
Node base UI control
OpenVDB Control Nodes: ParticleToLevelset / ObjectToLevelset / LevelsetToMesh / Smooth Filter / Smooth Filter SDF / Erode/Dilate / reNormalize / Resample / Transform / Reset Transform / CSG / Fracture / Segment / Levelset Morph / Add Map / LOD / VDB Export / Visualize / Grid Info
Input Nodes: Bool / Int / Float / Vector / Random / VecToFloat / Object / Object Listbox / Geometry Obj / Geometry Listbox / Particles Obj / Particles Listbox / Prt File / Prt Listbox / VDB File / Curve Value / Map Helper / 3dsmax Time
Grid Marge Nodes: Grid Array Marge / Grid Array Split / Particles Marge
Simulation Nodes: Add Gravity / Add Force / Add Point Force / Add Turbulence / Add Wind / Add Vortex / Add Attractor / Velocity Diffuse / Grid Smoke Emitter / Grid Emitter Hub / Grid Smoke Solver / Pressure Solver / Grid Advection / Grid Smoke Terminal / Kill Plane / Kill Field / Wavelet Turbulence
Math Nodes: Arithmetic / abs / min/max / sqrt / pow / Distance / exp / Pi/e / Trigonometric / log / DegRad
Alembic export with correct velocity channel
generate bullet Sphere(need Aq Bullet Plugin)
Source: https://blog.superrendersfarm.com/tutorial/3ds-max/aqmesher-2-5-for-3ds-max-released/