FAZTRICK is being worked on!
Redid all existing Heavy Containment rooms
Redid the Class-D spawning sound
Added unique doors to Heavy Containment that are randomized
Added Tesla gates that randomly spawn in Heavy Containment
Added an armoury to Heavy Containment
Added a few extra rooms to Heavy Containment to make recognising where you are easier
Added the clutter system
Added SCP item cabinets
Added SCP-035
Added SCP-207
Added SCP-500 as an available item
Added SCP-512
Added Medical Cabinets
Added a practice Tesla Gate in the spawn area
Added grenades
Added the Medical Breakthrough Advancement
Added the Anti-Gravity Advancement
Added the Class-E Advancement
Added a fountain room in Entrance Zone
Added the names of SCPs to the "You are" titles
Added Warhead Silo
Modified the Test Room & Locker Hallway in Light Containment to feature clutter and SCP items
Modified teams to display what faction a player belongs to
Modified the SCP-008 room to be a T-Intersection rather than an end
Modified the rooms selection system to be more random
Modified item spawning methods
Modified SCP attacks to work with both left and right click
Modified MP7A1 particles to be more accurate
Modified default size to 0.9 rather than 1.0
Renamed Scientists to Researchers, along with related keycards
Renamed the MP7A1 to the MSF-7
Renamed the AK-47 to the AK
Renamed the Sa vz. 58 to the VZ
Renamed the Smith & Wesson Model 686 to the .44 Revolver
Fixed issue with Gate's not covering the whole Gate
Fixed only one player being able to spawn per spawn wave
Grenade Video
Added SCP-745
Added the Smith & Wesson Model 686
Added ammo for all weapons
Added ambient noises for SCPs
Added SCP tag before players names, allowing SCPs to locate each other easier
Added new Heavy ends so you can't have multiple SCP-008 rooms
Increased SCP-008's HP to 1000 from 500
Decreased the speed of SCP-008 from 1.02 to 0.98
Fixed some map generation issues
Fixed Zombies not infecting players properly
Fixed Zombies not mimicking their previous class
Couple of fixes to a few more issues, as well as new and improved gates!
Added new Gate model + animation
Added a sound effect for when you try open a door with the wrong keycard
Added an extra Gate on Surface
Added the Gate label above the Gate A elevators
Added new spawn location for Class-D
Fixed guns not being able to fire through open doors
Fixed rooms occasionally being flooded due to previous map, this is fixed be completely clearing the map before overwriting it
Fixed MTF spawn sound when MTF does not spawn
Improved map generation
Just a quick patch:
Fixed being able to smuggle items through from spawn into the game
Fixed rooms occasionally being flooded with water
This is where is all started :)