FAZTRICK is being worked on!
General:
Changed doors to be iron bars instead of polished tuff walls
Bullet spread is now applied correctly
The bullet particle was changed from ash to dust
Reworked ticking function to be more efficient, and to work regardless of dimension
Decreased raycasting size for hitscan weapons (excluding melee options)
Classes:
Removed the class limit for Heavy
Weapons:
Demoman:
Iron Impact:
Pipes now travel at the correct speed
Tide Turner:
Fixed being able to double kill a single person with the Tide Turner and any melee
Sniper:
Sniper Rifle:
Being scoped in while dead no longer creates a phantom laser
Decreased headshot range
Huntsman:
Arrows now travel at the correct speed
Stats are now listed in the advancement list
Spy:
Tranquilizer Gun:
No longer gives blindness, but instead nausea, which will now increase your bullet spread by multiplier of 3
Critical hits are now only applied to melee weapons
Other:
Assuring Chimer:
Increased accuracy increase from +75% to +90%
Increase damage increase from +700% to +800%
Achievements:
Fixed the Combined Fire achievement
General:
Added fall damage (currently disabled)
Added damage indicators
Classes:
Weapons:
Scout:
Rebound Release
Engineer:
Construction PDA
Destruction PDA
Rebound Release
Gamemodes:
Main:
Payload
Payload Race
VIP Escort
Event:
Arena
Maps:
Added Lager House (Deathmatch)
Added Badwater Basin (PL)
Added Badwater Basin (VIP)
Added Hightower (PLR)
Tide Turner and any melee can still double kill a single target, just much harder to do
Tide Turner bash can rarely force the player down rather than up, and can instantly kill due to fall damage
Weapons:
Fixed being able to double kill a single person with the Tide Turner and any melee
General:
Removed "Event Kills" variable on the stats list
Weapons:
Weapon skins should now apply properly
Added the "Self-Made" and "Refracted Realities" item qualities
Fixed the Tide Turner not losing charge when taking damage
With the Tide Turner, swinging your melee while charging now cancels the charge
Fixed syringes from the Syringe Gun not always dealing damage correctly
Shotguns on Scout no longer have +1 bullet per shot
General:
Added an "Event Kills" variable on the stats list
Classes:
Fixed the Spy being killed as soon as they turn invisible
Improved the system that handles the class limit (specifically for Heavy)
Weapons:
Fixed spies revolvers to use secondary ammo rather than primary
Maps:
Fixed certain maps not spawning the players correctly
Raised the height of the fences in Refracted Park
Classes:
Weapons:
Medi Gun
The Super Syringe
Revolver
Sapper
Knife
Disguise Kit
Invis Watch
Tranquilizer Gun
SMG
Huntsman
Camper's Climber
The Lincolnshire Lock
The Gunboats
The Assuring Chimer
Battle Axe
Melting Pot Mauler
Air Assault
Tide Turner
Gamemodes:
Team Deathmatch
Event gamemodes (These are stacked on top of already existing gamemodes to change them up sometimes):
Medieval Mode
Maps:
Refracted Park (TDM)
Fryaville (KOTH)
Fryaville (TDM)
Lager House (TDM)
Achievements:
Consolation Prize
Combined Fire
Nailed It
General:
Increased step height from 0.6 to 1.1
Changed crits to have a golden message, and mini crits to be yellow
Classes:
Scout now has a custom mask model
Pyro now has a custom mask model
Pyro now has voice lines
Demoman now has a custom mask model
Demoman now has voice lines
Heavy now has a custom mask model
Weapons:
Renamed the Minigun to actually be names "Minigun"
Buffed the Minigun to fire the intended 4 bullets instead of 2
Buffed the Minigun to deal the intended 9 damage instead of 3
Added 2 shotgun skins, these can currently only be handed out by the owners, often as rewards:
Camo
Ivrium
Merged the shotgun and scattergun (shotguns on Scout now have +1 bullet)
UI for weapons like the Minigun and Flame Thrower now don't display a secondary ammo value
Added a recharging message for the Sandwich
Rockets will no longer disappear on contact with a player
Stickybombs can now be destroyed
Added text to tell you when you are reloading
Maps:
Added more health packs and ammo kits to Refracted Park
Added more barriers to Refracted Park
Achievements:
Achievements have been organised into sections
Classes:
Weapons:
Nailgun
The Market Gardener
Flare Gun
The Iron Impact
Stickybomb Launcher
Sandwich
Gamemodes:
King of the Hill
Maps:
Harvest (KOTH)
Refracted Park (KOTH)
Achievements:
Trench Warfare
Counter Range