When a score is posted, many wonder how did my gymnasts only receive...? There are many factors that go into determining a score in High School Gymnastics. Judges are not looking at just how well the routine is executed but rather many other factors go into the score. On Bars, Beam, & Floor execution is only 4.2 out of 10.0. Vault scoring is determined by the start value of the vault. To give you an understanding, of how judges are determining your gymnasts score, please continue reading.
As coaches, we will be doing everything we can to make sure our gymnasts maximize their routines based upon their skills and ability.
Vault
The maximum Score for Vault ranges from 7.0-10.0. The majority of vaults you will see performed at a high school meet will range from 8.6-9.6. The coaches will inform the judges of the anticipated vault the gymnast will perform. If the gymnast does a different vault, that is fine. The judges will score the vault out of the vault performed.
7.0 Vaults are not typically seen except from gymnasts who may be just learning.
8.6 Vault is a Handspring. When a gymnast performs this vault it is the basis for every other type a vault. A score of 7.8 or better means it was pretty well performed.
9.0 Vault are very common among High School gymnasts. These are usually 1/2 1/2 or 1/4 3/4. This means the gymnast hits the spring board twists either 1/2 or 1/4 onto the vault and repulses off and twist the 1/2 or 3/4. A score of 8.2 or better means it was performed well.
9.4 Vault is a Handspring Full. The gymnasts hits the springboard onto the vault, repulses off and does a full twist before landing. Some gymnasts will start the twisting early and judges may then call it a 1/4 3/4 which downgrades the value. A score of 8.6+ is a good score.
9.6 Vault is a Tuck Tsukahara. This is when the gymnast hits the spring board, does a half twist into the vault and flips off in a tucked position. A score of 8.8+ is a good score.
Couple items to keep in mind:
The number of steps upon landing. Each step is .1-.3 off. The larger the step, the bigger the deduction.
If the landing is not to the feet, the vault it given a 0.
The score the gymnast gets is the score of the best vault performed. If she scores an 8.6 on her first vault and a 8.4 on the second, the 1st vault score counts.
Bars, Beam, Floor
With these three events, scores are made up several factors.
Difficulty: 3.0 Maximum
Medium Value Skills: .3
Superior Value Skills: .5
High Superior or Advanced High Superiors: .3
To obtain a 3.0, the gymnast must have at least 4 mediums, 3 Superiors, 1 High or Advanced High Superiors. Skills can be "downgraded" as well. For example, if she has 2 Mediums, 5 Superiors, and 1 High Superior, she would still receive 3.0.
Event Requirements: 1.0 Maximum
Each requirement is worth .2
Composition: .6 Maximum
The judges are making sure the routines are well composed. There are a lot of guidelines regarding this area. Judges are looking for a balance of skills, creatively putting together the skills, using all spaces of the event, etc.
Execution: 4.6 Maximum
How well executed the skills were performed. Judges are looking at did the hit 180 on a leap, was their bent legs, flexed feet, chest down on landing, umber of steps upon landing, bent arms, falls.
Bonus: .8 Maximum
This category contains putting together harder skills or awarding Advanced High Superiors.
.2/.4: Each Different Advanced High Superiors are awarded .2 for a maximum of .4 in this category
.2: High Level Back to Back Superiors: Competing a combination of 2 directly connected High Superiors and/or Advanced High Superiors.
.1/.2 Low Level Back to Backs, a Second High Level Back to Back or a 3rd Advanced High Superior. This section awards .1 for each Low Level Back to Back (two connected Superiors or a Superior + High Superior) with a maximum of .2 awarded or .2 for a 2nd High Level Back to Back or .2 for a 3rd Advanced High Superiors.
Common Skills & Values
Just like Elite Gymnastics, skills are awarded a difficulty value. In high school, they are named Medium, Superior, High Superior, and Advanced High Superior. This is list of some common skills that are performed.
Bars:
Medium: Kip, Back Hip Circle, Front Hip Circle, Squat On
Superior: Long Hang Kip (done on high bar), Clear Hip Circle, Flyaway Dismount
High Superior: Giants, Bail (release skill), Clear Hip to Handstand, Layout Dismount
Advanced High Superior: Bail starting from or ending in Handstand, Front Giant, Double Back Dismount, Full Twisting Layout Dismount
Beam:
Medium: Cartwheel, Forward/ Backward Rolls, Full Turn, Back Walkover, Tuck Jump, Cat Leap, Split Leap at 135, Roundoff Dismount
Superior: Roundoff, Free or No Handed Roll, Front Walkover, Tuck Jump 1/2, Split Leap 180, Switch Leap at 135, Back Handspring, Back or Front Tuck Dismount
High Superior: Switch Leap 180, Tuck Jump 3/4, Straddle Jump, One Arm Front Walkover,
Advanced High Superior: Split Jump 3/4, Tuck Jump 1/1, Straddle Jump 1/2, Ariel, Back or Front Tuck, Tuck or Layout Full Twisting Dismount
Floor:
Medium: Cartwheel, Forward/ Backward Rolls, Back Handspring, Roundoff, Back/Front Walkover, Full Turn, Back Walkover, Tuck Jump, Wolf Jump, Cat Leap, Split Leap at 180
Superior: Tuck Jump 1/1, Wolf Jump 1/2, Switch Leap at 180, Straddle Jump w/ or w/o 1/2, Back or Front Tuck, Back Layout with or without 1/2 twist
High Superior: Full Twisting Back Tuck/Layout, Front Layout w/ or w/o 1/2, Straddle 1/1, Wolf Jump 1/1, Tuck Jump 1 1/2, Double Turn,
Advanced: 1 1/2+ Twisting Back Tuck/Layout, Front Layout 1/1, Straddle 1 1/2, Wolf Jump 1 1/2, Tuck Jump Double, Triple Turn, Strug