Redneck Rampage Remake (aka Redneck 3D) - this is a fan project whose goal is to transfer the original game to the UE4(4.20) Engine, preserving the atmosphere of the original game as much as possible.

In addition to improving the graphics, I would like to fix the main jambs and inconveniences of the gameplay, which the developers did not manage or did not want to fix in the original game.

This project is strictly focused on fan service, free to use and not suitable for resale.

Redneck Rampage Remake was solely developed by me utilizing UE 4.20 utilizing Blueprint scripting system. This game does not utilize the legacy Build engine hence I rebuilt most of the logic in freestyle referring to the original gameplay and also using in-gams *.CON files.

Started the project on June 1, 2018. I continue to work on it slowly but surely (2021).

  • Higher quality textures ( focusing on those present in E1L1 - Taylor Town in the original)

  • Some textures were redesigned from the ground up, some of them were remastered using neural networks and some were rendered in 3D (doors, windows etc). I've also used some props that are included in UE4 out of the box.

  • Characters, weapons and some of the objects were left as sprites but were processed through AI (kudos to Phredereek). Also I have improved AI animation including gunplay which is a lot more stable as a result.

  • Additional changes in gunplay, added alternative shooting modes.

  • Redesigned landscape geometry from 2.5D into fully fledged 3D while retaining original aspect of the Build engines geometry.

  • Newly added FX (gunshots, explosions, blood etc). I mixed both original Build engine resources and UE4 props.

  • Additional sound/dubbed options ( Cuss pack and Russian translation courtesy of GSC and Fargus). But, not all sounds are changing, work is still ongoing on this.

  • Redesigned AI - for better or worse - only time will tell (most likely it will be completely redone).

Fixes Alpha 1.1.a:

  • The game is now positioned as a remake.

  • Fixed resetting dynamite counter when picking it up.

  • Fixed weapon displacement when picking up several new weapons at once.

  • Double shot of the shotgun.

  • Updated some textures.

  • Added missing decorative objects.

  • New enemy AI

  • Optimized sprites.

  • Added sounds of walking / swimming on water.

  • Underwater post-processing effects.

  • Added debug menu.

  • Color correction. Added a menu for additional image settings.

  • Switching animals to sprites / 3D models.

  • Alcohol and food counter. Now you can piss

  • Unfortunately, I had to refuse to switch the voice acting (hopefully temporarily).

Stuff that's still under consideration and review or missing:

  • Only 3 difficulty levels.

  • Unable to save/load current game as it's not needed at this stage.

  • Missing level map.

  • Unable to resize HUD interface - more of a legacy feature.

Foot marks and other petty details.

Coming up:

Only the first level is available in pre-alpha (E1L1-Taylor Town). I am planning to add the first level of the second episode (E2L1 - Downtown Hickston) and perhaps some more maps that I like. But at the moment, I'm not even sure about these plans (.

I doubt that this will make it to the leagues of bigname remasters, but perhaps this will be a good experience for me to get into UE4 develop6 in order to make an indy commercial project in the future.

A factory reset from previous versions - delete the folder Redneck3D <system disc>:\Users\<User name>\AppData\Local\