Inzecta Uprising

Inzecta was a collaborative 4 week game design project to create a demo for a finished game. 

With my groupmates, Matheson Malpass and Ryan Yom, we created a sci-fi themed first person shooter demo about insects, rebellion, and sacrifice.

All 3D models, textures, lighting, in-game level design, and trailer done by me. Inzecta was coded in Unity, all assets were made in MAYA and Photoshop. 2024.

INZECTA_Trailer.mp4

Inzecta title:

InzectaTitle.mp4

Inzecta death screen:

InzectaGameOver.mp4

Propaganda posters for the levels in Inzecta:

Test tube creatures:

Propaganda posters as the game progresses:

Test subject Mantis character design, initial turnaround drawing vs final 3D model (done in Z-Brush, MAYA, and Substance Painter):

MAYA 3D Models of rooms: 5 different room styles, 2 hallway styles. Each rooms has 1 default, and 1 texture variant version. 

Objects and props include 6 windows, 3 green test tubes, 3 platforms, 6 pipe variants, 14 television screens, 1 warp pad, 4 crates, 1 generator, and 2 hand scanners. 


Hand-drawn pixel textures used for 3D level models:

Additional decals: