Inzecta Uprising
Inzecta was a collaborative 4 week game design project to create a demo for a finished game.
With my groupmates, Matheson Malpass and Ryan Yom, we created a sci-fi themed first person shooter demo about insects, rebellion, and sacrifice.
All 3D models, textures, lighting, in-game level design, and trailer done by me. Inzecta was coded in Unity, all assets were made in MAYA and Photoshop. 2024.
![](https://www.google.com/images/icons/product/drive-32.png)
Inzecta title:
![](https://www.google.com/images/icons/product/drive-32.png)
Inzecta death screen:
![](https://www.google.com/images/icons/product/drive-32.png)
Propaganda posters for the levels in Inzecta:
Test tube creatures:
Propaganda posters as the game progresses:
Test subject Mantis character design, initial turnaround drawing vs final 3D model (done in Z-Brush, MAYA, and Substance Painter):
MAYA 3D Models of rooms: 5 different room styles, 2 hallway styles. Each rooms has 1 default, and 1 texture variant version.
Objects and props include 6 windows, 3 green test tubes, 3 platforms, 6 pipe variants, 14 television screens, 1 warp pad, 4 crates, 1 generator, and 2 hand scanners.
Hand-drawn pixel textures used for 3D level models:
Additional decals: