3D Modeling +

Character Design

Turnaround, and alternative color pallet:

Low poly first pass, no textures:

Inzecta - Character Design Process

2024

Character design process for 3D game model of the Mantis Subject, for collaborative first person shooter game Inzecta.

Progress of 3D models below, low poly vs. high poly.

Photoshop

Below, the final turnaround for "Inzecta." The legs and arms were removed for the in-game version, as the character is floating in a large green test tube, and removing the arms and legs added to the helpless feeling I wanted the character to convey.

Process:

Hairworm Knight - Character Design Process

2024

Character design process for 3D game model of the Hairworm Knight, inspired by the parasidic hairworms and a pussmoth caterpillar. Includes a young and old version.

Low Poly 3D Turnarounds without props, in T-pose. 

Photoshop, MAYA

Snow Day

2024

This snowman game "Snow Day" was a collaborative game concept project that aimed to combine Frankenstein with Frosty the Snowman.

You’ve brought a snowman to life. It wants to be loved but it cannot come inside or it will melt, and so it does not understand why you will not let it in your home. Over time, your snowman becomes more and more agitated, even violent, it wants you to stay outside with it forever, but you cannot stay out too long in the cold.

Photoshop, Unity

Edik - Concept Art

2022

Game character concept, 3D model, turnaround

Blender, Photoshop

Edik - Interiors

2022

Blender, Photoshop

Bank - Interiors

2023

Blender, Photoshop

Pigeon City, Barefoot City Simulator

2024

Pigeon City (in green) was a collaborative game project in Game Boy Studio. Barefoot City Simulator (in orange) was a personal project for learning how GB Studio works.

Photoshop, GB Studio, LDtk