Within this training you will be broken down to the bare bones, you will be tested to the extreme of your capabilities and examined by your tenacity. Forced to do multitudes of laps to the extreme of over hundreds of grammar jacks. YOU. WILL. BE. BROKEN.
Gathering Attendees
The host will assemble the attendees in a pre-approved patrolling map (e.g., Ilum v3).
Dividing Attendees
Once gathered, the host will divide the attendees and assign them to patrol or post at various locations around the map.
The host may choose to create squads with designated leaders or allow the attendees to form their own squads.
Duration of Patrolling
The patrol should include at least 15-30 minutes of active patrolling.
Conclusion and EXP Allocation
At the end of the patrol, the host will gather the attendees back and distribute EXP.
Attendees receive 3 EXP for participating.
Gathering Attendees
The host will gather the attendees in any pre-approved combative map (e.g., Futuretops).
Starting Combative Rounds
Once attendees have gathered, the host will initiate 3-5 combative rounds by selecting an appropriate gun/map combination (e.g., RCL/Bricktops).
At the host's discretion, attendees may be allowed to choose the gun/map combinations.
Game Mode and Outscore
The combative rounds will follow a Team Deathmatch (TDM) format, with the outscore set to 11 by default.
The host may adjust the outscore to be higher or lower, depending on the gun/map combination used.
Conclusion and EXP Allocation
After all combative rounds have been completed, the host will conclude the training session and allocate EXP based on attendance and individual performance.
2 EXP for attendance
1 EXP per attendee (up to a maximum of 4 attendees) for good personal performance
Gathering Attendees
The host will gather the attendees on any pre-approved defensive map (e.g., Warehouse, Reversal Compound).
Explaining the Win Condition
Once attendees are gathered, the host will explain the win condition of the map (e.g., hold the objective for a certain amount of time).
Team Selection
The host may choose teams using the best method he sees fit, including randomizing them.
Alternatively, the host can allow the attendees to create their own teams.
The host should be ready to adjust teams during training to maintain fairness.
Conclusion and EXP Allocation
After the training, the host will allocate EXP based on attendance and good personal performance.
2-3 EXP for attendance, depending on the length of the session:
2 EXP if the training lasts less than 30 minutes.
3 EXP if the training lasts more than 30 minutes.
1 EXP per attendee (up to a maximum of 4 attendees) for good personal performance.