some details might be left vague to respect the conditions of an active NDA
by DON'T NOD [June 2021 - December 2021]
On Banishers: GonE, as a Narrative Designer, I performed the following tasks:
game writing & quest writing in collaboration with level designers
assisting game designers in order to maintain narrative intent during important combat sections
under the supervision of Stéphane Beauverger (director) and Elise Galmard (lead)
co-designed the quest with level designer Coralie Fourcade
wrote unsparkled dialogue & quest descriptors (with Devin John Doyle as an editor)
assisted the game design combat team with narrative intention for the Puppeteer fight
under the supervision of Stéphane Beauverger (director) and Elise Galmard (lead)
co-designed the quest with level designer Coralie Fourcade
wrote unsparkled dialogue & quest descriptors (with Devin John Doyle as an editor)
under the supervision of Stéphane Beauverger (director) and Elise Galmard (lead)
co-designed the quest with level designer Coralie Fourcade
wrote unsparkled dialogue & quest descriptors (with Devin John Doyle as an editor)