This work helps us to understand the basic underlying phenomenon of micromagnetism. A GPU-accelerated micromagnetic code is offered to address the issue of slow speed in large simulation situations.At problems with large input sizes, the speed increase relative to CPU simulations is significant.
The project details can be found here.
1D self-consistent Schrödinger-Poisson solver for the vertical line along the Double gate MOSFET structure is implemented here. Dimensions and parameter values are taken from the reference paper. MATLAB software was used for the simulation. Details can be found here.
Ref Paper DOI : 10.1109/EDSSC.2007.4450196
Initially, we obtained a high-resolution sample of a musical note, trimmed the note and resampled it using MATLAB to assess its suitability. We then manually implemented the resampling process in MATLAB, following resample theory, which involved upsampling, interpolation using the sinc function, and downsampling. This implementation successfully generated comparable notes, indicating the accuracy of the resample function. Finally, we translated the resampling function into C code for use with an STM32 board.
The project details can be found here.
We developed an intelligent traffic light control system using Verilog and Proteus. The algorithm for doing this is based on the Finite State Machine (FSM) model. For project details, you can check out the link.
We developed an optoelectronic intergrated circuit. The idea is to use a solar cell to drive a LASER, the output of which will be an optical signal of single frequency. This output is fed to a photodetector designed to detect that particular wavelength. The project details can be found here.
We presented a Bangla voice-based access control system. The system will take speech signals as input from a user and cross-check with previously recorded inputs from different users. When the system finds a suitable match, it decides on whether the person should be given access or not. For project details, check out the link.
We have built a 4-bit simple as possible computer using VerilogHDL. To demonstrate that the computer is working properly, we have written testbenches for all instructions separately and presented the waveforms both using EDA tools and Cadence SimVision. Using Cadence Genus allowed us to see the full view of the schematic along with the power and timing report. Then, using Cadence Innovus, we designed the physical layout. For project details, click on the link.
We designed a simulation environment and a robot model on Coppeliasim and implemented the control system algorithm on MATLAB. The mobile robot operation was done using vision data and the manipulator operation was to pick up and place the object. The project details can be found here.
We developed Smart Energy Meter including Automated Billing System.This energy meter could be remotely accessed which could be handy in current scenario. Consumer can log into their respective account in server and monitor power consumption and cost estimation. An subscriber doesn’t have to pay huge sum of money due to the misreading of the meter as he can monitor it whenever he wants. For code, check out the link.
We built a short term electricity load (or price) forecasting system with MATLAB. One Neural Network model is calibrated to forecast hourly day-ahead loads given temperature forecasts, holiday information, and historical loads. The models are trained on hourly load produced in April 2019 at the BUET Power Plant. The models are shown to produce moderately accurate day-ahead forecasts with average errors of around 4-5%. Code can be found here.
We built a voice-activated home automation system. Basically, a voice-activated system takes voice commands as input and uses them to control the appliances. The appliances in this project are light bulbs and fans. We also controlled the brightness of the bulbs and the speed of rotation of the fans.
It is a very amusing game. It is a side-scroller where the player controls a bird, attempting to fly between columns of green pipes without hitting them. If the bird hits any pipe, the game will be over. We designed several levels of difficulty to make the game more competitive. The project code can be found here.