Coding 2D Top-Down
Creating Managers
Combat
Movement
Creating State Machine
Hurt
Attacking
Idle
Running
World Interaction
Grass
Items
Coins
2D animations with the AnimatedSprite2D node
Player's Animation
Enemy's Animation
TileMapLayer & AutoTile system
Creating base rules
Level Designing
Navigation System for the Enemy AI
Following
Attacking
Godot's VFX system
Wind
Player's Attacking
Player being Attacked
UI/Canvas System
Menus
Player's HUD