Created basic Dark Souls Mechanics
Rolling/Dodging System
Parry System
Attack System
Armor System
Lock On Target System
Blocking System
Created Different Types of AI's
Basic Enemy
Boss
Created Camp Fire Save System
Basic Health, Stamina, and Inventory System
Created Horror Mechanics
Hiding System
Inventory System
Interacting & Examining System
Health, Battery, & Stamina System
Flashlight System
Objective & Notes System
Cut Scenes
Depth of field
Created Iconic Horror Mechanics
Old Resident Evil Camera System
FNAF Camera System
Outlast Night Vision Camera System
Created AI
Patrolling
Investigating
Hunting
Can Interact with the world
Opening Doors
Able Get Player in hiding spots
UI Design
Level Design
Particle effects
Lighting Effects
Post Processing
Created basic FPS Mechanics
Reloading System
Switching Weapon System
Pickup System (Ammo/Health/Gun)
Basic Health System
Created Different Types of AI
Basic Enemy (Zombie)
Body Damage System
Head shots doing more Damag then Body Shots
Environment Objects (Explosive barrels)
Level Design