C++
OpenGL and SDL2 Framework
ImGUI
Components System
Collision
Physics
Material/Texture
Shader
Mesh
Sound
Physics & Collision System
Sound System
Parenting System
Lighting
Networking
Currently developing a custom C++ game engine capable of both game creation and runtime execution, utilizing OpenGL for rendering, SDL2 for window and input management, ImGui for the UI, and IrrKlang for audio.
Overall Budget Engine Look
See current active actors and objects are in the current scene
Pre built Actors that can be re-use and spawn in world scene
Able search Files, open files, and Import new files similar to any engine like Unreal and Unity
Basic fundamentals of C++
Learning Building Game on SDL2 and C++
Build Basic AIs
Boss
Shooting
Jumping
Slamming
mini monsters
Basic Melee attacks
Follow Player Position
Creating Collision System
Combat System
Rendering using SDL2
Creating a Camera