Budget Engine [Custom Game Engine]
Budget Engine [Custom Game Engine]
Currently developing a custom C++ game engine capable of both game creation and runtime execution, utilizing OpenGL for rendering, SDL2 for window and input management, ImGui for the UI, and IrrKlang for audio.
C++
OpenGL and SDL2 Framework
ImGUI
Components System
Collision
Physics
Material/Texture
Shader
Mesh
Sound
Physics & Collision System
Sound System
Parenting System
Lighting
Networking
Overall Budget Engine Look
See current active actors and objects are in the current scene
Pre built Actors that can be re-use and spawn in world scene
Able search Files, open files, and Import new files similar to any engine like Unreal and Unity