INTRODUCTION
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother.
That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit.
Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.
Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.
ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions – like breaking down a door (Strength), jumping/climbing (Dexterity), or enduring a sexual orgy (Stamina) are solely determined by an attribute check, wherein more advanced actions like gambling, hacking computers, or firing a weapon, are dependent on a skill check.
STRENGTH
STRENGTH is a measurement of your physical power and muscular build. The ATTRIBUTE'S main use is as a modifier to the damage done in melee combat. You also use STRENGTH to smash through obstacles and refine the efficiency with heavier weapons.
Keeping your body trimmed is important if you want to get laid. A high value in STRENGTH will give you a small bonus when seducing the opposite sex.
A Strength score of less than 40 is indicative of a normal inhabitant of Ikaanos. You will struggle against relatively easy strength based tasks and should avoid anybody who is trained or naturally gifted.
A Strength score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You can defeat normal people easily but will have to struggle against those who have put in their own effort.
A Strength score between 60 and 79 is indicative of an aspiring warrior who has a well-trained body. However, there are still further heights, especially those who have sought out cybernetics.
A Strength score of 75 or greater is indicative of a body that is at the extreme limits of human fortitude.
Increase Strength:
By performing a workout at home
Through critical success rolls
By using melee weapons in combat
Strength can be negatively affected by:
Injuries
Aging
STAMINA
STAMINA affects the amount of damage you receive in combat. It also determines how fast you heal injuries, how quickly you regain your Stamina Points, and how agile you are when it comes to enduring long sessions of sexual activities.
This ATTRIBUTE also slightly modifies the outcome of physical training sessions.
A Stamina score of less than 40 is indicative of a normal inhabitant of Ikaanos. You might be able to outrun a pig. Maybe.
A Stamina score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You will be able to come home after a long day of work and still be able to perform demanding activities.
A Stamina score between 60 and 79 is indicative of a inexhaustible warrior who has a well-trained body. People who try to escape you just die tired, unless they are one of the rare masters or possess cybernetics.
A Stamina score of 80 or greater is indicative of a body that is at the extreme limits of a human body.
Increase Stamina:
By performing a workout at home
Through long sessions of sexual interactions
Stamina can be negatively affected by:
Injuries
Aging
DEXTERITY
DEXTERITY determines your general acrobatic skills - like climbing walls, running through a minefield, or fleeing from an enemy.
The attribute's main use is during combat, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon.
A Dexterity score of less than 40 is indicative of a normal inhabitant of Ikaanos. You can be caught quite easily and should try to avoid such situations.
A Dexterity score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You can dodge enemy strikes if you are paying attention and have a slight bit of luck.
A Dexterity score between 60 and 79 is indicative of an agile warrior who has a well-trained body. Even in armor, you can be quite hard to hit. However, there are still a few masters that can hit you, and more than a few cybernetics that can target you.
A Dexterity score of 80 or greater is indicative of a body that is at the extreme limits of a human body.
Increase Dexterity:
By performing a workout at home
Through critical success rolls
Dexterity can be negatively affected by:
Injuries
Aging
INTELLIGENCE
INTELLIGENCE determines a character's focus, wits, and sharp-mindedness. This ATTRIBUTE adds a sizeable bonus if you're trying to educate one of your slaves or attempting to pull skill points from a book.
A high value in INTELLIGENCE will also boost your manipulation attempts when interacting with other characters.
Increase Intelligence:
By taking courses at the Academy
By teaching at the Academy
Through critical success rolls
Through special events
Intelligence can be negatively affected by:
Injuries
WILLPOWER
WILLPOWER is a measurement of your self-esteem, honor, and mental health. It boosts all your manipulation, seduction, and persuasion attempts when interacting with other characters.
It's also a useful ATTRIBUTE when gambling or carousing at the tavern.
Increase Willpower:
By teaching at the Academy and resolving events with students
Through random events
Willpower can be negatively affected by:
Random events
Assembly work
A skill check executes immediately when you perform an advanced action like crafting a tendstim, reading a book, or firing a 9mm pistol. Some skills also add a passive, permanent effect on certain factors in Masters of Raana.
ACADEMICS
Academics is a measurement of a character's general knowledge. An Academic check executes when you attempt a ''library search'' at The historical society or The explorer's guild.
A high value in Academics will eventually grant you the rank of professor at Whitehaven Academy, if you decide to enlist as a teacher there.
If the value in Academics goes above 74, your supreme knowledge also supplies you with a small amount of ''Influence'' each day.
Increase Academics:
By reading skill books
By taking courses at the Academy
By teaching at the Academy
Through critical success rolls
Through special events
CHEMISTRY
Chemistry is an essential skill if you want to create bombs, TendStim healing kits, drugs, and other chemical or alchemical mixtures.
Teaching chemistry at the Academy is a sought-after assignment that can generate substantial wealth to your household.
NOTE!
Chemistry and all its features are on hold until the crafting system goes live.
SCIENCE
Science determines your scientific know-how and skill in handling computers, hacking terminals, or bypassing security grids. A high value in Science will also grant you a nice bonus when gambling at the tavern.
As with Chemistry, Science is also a highly respected skill among the upper classes of Ikaanos, and a skilled teacher can gather a lot of Influence and wealth from teaching this to younger students at the Academy.
Increase Science:
By reading skill books
By taking courses at the Academy
By teaching at the Academy
Through critical success rolls
By using The Grid
Through special events
MELEE COMBAT
Melee combat determines your aptitude when attacking an enemy with close-combat weapons like daggers, swords, sledgehammers, or quarterstaffs.
It also governs your unarmed proficiency (fists and kicks).
Increase Melee combat:
By training melee at home
Through critical success rolls
Through special events
Melee combat can be negatively affected by:
A weapon's weight
Injuries
Aging
RANGED COMBAT
Ranged combat involves the handling of every ranged weapon in Masters of Raana- crossbows, rifles, shotguns, revolvers, and pistols.
This skill also governs weapon repair, weapon upgrades, and similar actions.
Increase Ranged combat:
By visiting the shooting range (through home training)
Through critical success rolls
Through special events
Ranged combat can be negatively affected by:
A weapon's recoil
Injuries
GAMBLING
The gambling skill shows your proficiency in playing cards and various board games.
It's mostly used in taverns to acquire cash, and that's also the best way to improve its value – even if an impressive Science skill will grant you a small bonus to every Gambling check.
Increase Gambling:
By reading skill books
By gambling at taverns
Through special events
SURVIVAL
Survival executes when performing outdoor activities such as hunting, fishing, or setting up camp. A camp is essential if you or your followers need to restore Stamina Points, heal injuries, or prepare food while out on expeditions.
A Survival skill of less than 24 is indicative of a city-dweller. You are unlikely to pass any Survival checks, and you will struggle to survive outside of civilized areas.
A Survival skill between 25 and 49 is indicative of someone who knows basic survival skills. You are able to survive short trips in less dangerous wilderness areas. You will easily pass basic skill checks, and have a chance at medium skill checks.
A Survival skill between 50 and 74 is indicative of a veteran of many wilderness trips. You can freely roam most areas of Raana but should avoid the extreme danger zones. You will easily pass all but the hardest skill checks.
A Survival skill of 75 or greater is indicative of a true master. Almost no part of Raana is barred to you, and only a true superhuman can pass the skill checks that bar you.
Increase Survival:
By fishing and hunting
Through critical success rolls
Through special events
MANIPULATE
A slavemaster, negotiator, or merchant uses his Manipulate skill to get people to do his will – either by persuasion or threats. It's an essential skill if your goal is to keep a household stocked with obedient slaves.
A value above 74 means you've begun to master the art of ruler techniques, giving you a small bonus in every social skill check, regardless of your approach.
Increase Manipulate:
By reading skill books
By teaching at the Academy and resolving events there
Through critical success rolls
Through special events
CHARM
Charm is a measurement of your looks and charisma, and how other people perceive you. It's also a less invasive form of persuasion – a Charm roll executes every time you choose a passionate or kind approach while seducing a partner or slave.
A value above 74 means you're a very likable guy, giving you a small bonus in every social skill check, regardless of your approach.
Increase Charm:
By reading skill books
Through critical success rolls
Through special events
Through plastic surgery (WIP)
Charm can be negatively affected by:
Injuries
Aging
COPULATION
The Copulation skill measures a male’s experience and technique regarding intercourse with a female partner. A high value is less likely to cause unpleasantness and will bring her to orgasm faster.
Increase Copulation:
By reading skill books
By participating in sexual activities
From critical success rolls
Through special events
BONDAGE
The Bondage skill tells how far you’ve gone into the dark world of kinky sex and your knowledge about the steps to make your submissive partner aroused by nipple clamps, gags, blindfolds, anal hooks, and similar devices.
Increase Bondage:
By reading skill books
From critical success rolls
By participating in bondage sessions
FLAGELLATION
Every master or mistress can wield a cane, but the true art of flagellation aims at summoning submissive arousal from your victim. It builds sexual ecstasy with every lash by combining emotions of pain, exposure, and defeat.
Increase Flagellation:
By reading skill books
By participating in flagellation activities
From critical success rolls
Through special events
CUNNILINGUS
The Cunnilingus skill determines your knowledge about the female sexual organ and how to pleasure a woman with your non-phallos extremities (tongue and fingers). A value above 74 will however add a small bonus whenever you're involved in vaginal intercourse.
A well-performed cunnilingus is a good way to get a girl aroused and may catapult a seduction attempt into sexual intercourse right away.
Increase Bondage:
By performing cunnilingus on a girl
From critical success rolls
KISSING
Besides knowing your way inside a girl's mouth, this skill also executes when cuddling or comforting her.
A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It's a good and safe way to show your appreciation without being too invasive.
Increase Kissing:
From critical success rolls
Through special events