Matches will be played in RTCW 1.4 and OSP 0.9 in Stopwatch Mode.
1 panzer allowed per team.
1 flamethrower allowed per team.
1 venom allowed per team.
No weapon boosting.
No intentional blocking of spawns or doors with revives.
Each team has two pauses per round.
Two Maps Per Match (Group & Playoffs)
If the scoreboard and console messages are different, accept the OSP console message to determine who won the round.
Scoring (Both Group and Playoffs): 1 point awarded per round won. If there is a double full hold no points will be awarded to either team. Teams can win a match 1-0, with three other rounds as Double Full Holds.
During the invite and open group stage matches, each match is played ABBA per map. 4 Total Rounds Only! Whatever the score is at the end of four total rounds is the result of the match.
During the group stage a tie is an acceptable score. Deciders will ONLY be used during playoffs.
During the invite and consolation playoffs each match is played ABBA per map. 4 Total Rounds Only! Whatever the score is at the end of four total rounds is the result of the match unless there is a tie (IE: 2-2). In the case of a tie, see: DECIDER IN PLAYOFFS
In some cases, Refs may be designated by the admins to oversee some matches. They will have the ability to make decisions on behalf of the admins during these events. Unfortunately not all admins can admin every match so some additional Refs may be asked to assist.
Players may only play for one team.
Players must use a clan tag.
Players must not use an extremely long clan tag.
Players must use the name listed on the teams roster page.
Players must record demos and submit them if requested.
A team can play with a minimum of 5 players (IE: 5v6).
No ringers are allowed during the event.
mp_assault
mp_base (10 timelimit)
mp_beach
mp_ice
mp_village
te_frostbite
Maps will be selected ahead of time on discord (captains channel).
Each team takes turn dropping maps from the map pool (Listed above).
Away Team (Group Stage) or Lowest Seed (Playoffs) Drops First Map.
Away Team (Group Stage) or Lowest Seed (Playoffs) Selects First Map From Final Two.
Home Team (Group Stage) or Highest Seed (Playoffs) Selects Side Choice (Offense or Defense) For First Map From Final Two.
If a decider is required the lower seed picks from the two maps previously played.
The higher seed can choose which side they want to start on.
The decider is one round played using the AB format.
In the case of a double fullhold during the decider then play another BA round on the same map.
In the case of two double fullholds play another AB round on the second map selected during the match.
The official schedule is posted on the following tournament pages; NA Invite & NA Open
Teams should try to keep to the schedule as much as possible.
Teams that delay the start of a game by more than 15 minutes forfeit the first stopwatch round of the game, each subsequent 15 minutes will result in another round forfeited (Note: This does not include delays due to previous games overrunning/waiting on opponent to finish).
Teams who continuously delay the start of matches will be removed from the event.
Seeding will be determined by Record.
In the event two teams are tied, we will determine the higher seeds based on RW/RL Differential. In the event those are also tied we will use a coin flip to determine the winner.
Forfeit's will result in a win. Adding Two Rounds Won to the winning team. Losing team will obtain two rounds Lost.
Group stage will be broken down into Two Events (Invite and Open). These events are for seeding purposes for the playoffs.
All Four Invite Teams Qualify for the Invite Playoffs.
The Top Four Open Teams will qualify for the Invite Playoffs.
Remaining Five Teams will move to a Consolation Playoff Bracket.
All games should be played on the official servers provided. An admin will supply you with a server information for each match. Please use official discord captains channels for server assignments.
If you have a problem with the assigned server for your match, please contact the Admin.
If the admins decide you have purposely crashed the server this will result in the current stopwatch round being forfeited.
If their is a legitimate server crash restart the current stopwatch half as needed.
If a player crashes, teams can use their two pauses until the player returns (If a player substitutes in or the crashed player returns they need to /kill when rejoining).
NA vs NA = VA, CHI or Dallas, USA Servers
NA vs SA = Dallas, TX Servers
NA VS AUS = LA, USA Servers
AUS VS SA = LA, USA Servers
AUS vs AUS = Sydney , AUS Server
SA vs SA = São Paulo, Brazil Server
Your team does not have the right to refuse match casting/streaming. If a caster/streamer is available and willing, you are obligated to provide the information to your communication and game server if he requests it. Refusing to do so will result in penalties that are at the discretion of the admin team*. Streamers and casters need to have at minimum a two minute delay for casts to be allowed.
Weapon boosting is forbidden. However, accidental/incidental boosting does occur and it is legal. However, if a team feels that an "accidental boost" was intentional, they may contact the admins who will review the case.
On mp_village, the objective IS NOT allowed to be passed on through the gate located near allied bridge/spawn. Doing so results in a forfeit of the round.
One panzer per team at one time. Player who spawns with a panzer is the only one who can shoot the panzer. No panzer swapping is allowed.
On mp_beach, teleporting through the floor/sinking into the ground near the basement barracks is ILLEGAL. Using this tactic will result in an immediate round loss.
Document duplication glitch: In the rare event that the documents become duplicated on any map, you are NOT allowed to transmit the fake documents to complete the round. Doing so will result in an immediate round loss. Utilizing a pause as soon as this happens to straighten out the situation is highly recommended.
If your team has a question about the legality of a possible tactic or exploit, contact an admin as soon as possible to avoid being penalized. If a player/team is found guilty of using an exploit that gained an obvious advantage, "It wasn't explicitly stated as being an exploit in the rules", "I/We didn't know," and "Everybody else is doing it," are NOT valid excuses. Spending an inordinate amount of time searching for the next undocumented exploit that gains your team an advantage in a match will almost certainly result in a penalty/forfeited round.
The admins reserve the right to modify the following rules as necessary. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Rules are marked with an update date and we provide a log of changes to assist in this capacity. These rules are guidelines by which the this group of tournaments operate to ensure a fun and even playing field for all teams. At all times, these rules are subject to interpretation by admins. While our cup strives to provide the most comprehensive rules possible, not every scenario can be anticipated. Those matters are left to admin discretion based on the spirit of these rules and the situation at hand. Remember, this is just a game and good sportsmanship should be displayed at all times throughout the cup.
Players and teams will be held responsible for your actions. We recommend good judgment when making decisions that could impact your team and teammates while playing with us during this cup. Use common sense! **
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8/4/20 - Rules Set Posted!
8/7/20 - Rules Set Updated: Scoring under Matches. Seeding and Playoffs Details (forfeit rules).