Matches will be played in RTCW 1.4 and OSP 0.9 in Stopwatch Mode.
1 panzer allowed per team.
1 flamethrower allowed per team.
1 venom allowed per team.
No weapon boosting.
No intentional blocking of spawns or doors with revives.
Each team has two pauses per round.
Scoreboard and console messages. Accept the OSP console message to determine who won the round.
During the invite seeding tournament each match is played AB per map.
During the invite playoffs each match is played ABBA per map.
During the open seeding tournament each match is played AB per map.
During the open consolation tournament each match is played AB per map.
In some cases, Refs may be designated by the admins to oversee some matches. They will have the ability to make decisions on behalf of the admins during these events. Unfortunately not all admins can admin every match so some additional Refs may be asked to assist.
mp_assault
mp_base (10 timelimit)
mp_beach
mp_ice
mp_village
te_frostbite
Each team picks a map and bans a map. Pick pick ban ban.
HS pick, LS pick, LS ban, HS ban.
Maps will be selected ahead of time on discord. Your captain will have been added to a match channel i.e. #np-vs-kih
You CAN NOT pick the same map twice during the playoffs.
The decider map will be randomly selected from the remaining two maps in the discord match channel.
The decider is one round played using the AB format.
In the case of a double fullhold during the decider then play another BA round on the same map.
In the case of two double fullholds play another AB round on the final remaining map.
LS chooses side on the decider.
Maps selected by elimination. Ban ban pick pick.
LS ban HS ban HS pick LS pick (Low seed = LS, High seed = HS).
Maps will be selected ahead of time on discord. Your captain will have been added to a match channel i.e. #np-vs-kih
Start on HS map pick.
You can choose side on your map pick.
The decider map will be randomly selected from the remaining two maps in the discord match channel.
The decider is one round played using the AB format.
In the case of a double fullhold during the decider then play another BA round on the same map.
In the case of two double fullholds play another AB round on the final remaining map.
LS chooses side on the decider.
Players may only play for one team.
Players must use a clan tag.
Players must not use an extremely long clan tag.
Players must use the name listed on the teams roster page.
Players must record demos and submit them if requested.
A team can play with a minimum of 5 players.
A single merc is allowed if none of your backup players are available and the admin approves the player.
Invite seeding will be determined by the ranking on the Challonge tournament page.
All five invite teams qualify for the Invite Playoffs.
The top three open teams will qualify for the Invite Playoffs.
The fourth place open team is eliminated.
The bottom four open teams from the group stage will play a consolation bracket.
The official schedule is posted on the following tournament pages; Europe Invite and Europe Open.
Teams should try to keep to the schedule as much as possible.
Teams that delay the start of a game by more than 15 minutes forfeit the first stopwatch round of the game, each subsequent 15 minutes will result in another round forfeited (Note: This does not include delays due to previous games overrunning).
Teams who continuously delay the start of matches will be removed from the event.
Amsterdam, Netherlands
Eemshaven, Netherlands
Frankfurt, Germany
London, UK
Paris, France
Stockholm, Sweden
All games should be played on the official servers provided. An admin will supply you with a server from the central server pool via the appropriate discord match channel.
If you have a problem with the assigned server for your match, please speak with an admin.
If both teams agree you may switch to an 'outlier' server outside of the central pool of servers. This server must still be provided by the admin team. Please discuss well in advance if you want to switch from your assigned server.
If the admins decide you have purposely crashed the server this will result in the current stopwatch round being forfeited.
If their is a legitimate server crash restart the current stopwatch half as needed.
Your team does not have the right to refuse match casting/streaming. If a caster/streamer is available and willing, you are obligated to provide the information to your communication and game server if he requests it. Refusing to do so will result in penalties that are at the discretion of the admin team*. Streamers need to have at minimum a two minute delay for all casts to be allowed.
Weapon boosting is forbidden. However, accidental/incidental boosting does occur and it is legal. However, if a team feels that an "accidental boost" was intentional, they may contact the admins who will review the case.
On mp_village, the documents ARE NOT allowed to be passed on through the gate located near allied bridge/spawn. Doing so results in a forfeit of the round.
One panzer per team at one time. Player who spawns with a panzer is the only one who can shoot the panzer. No panzer swapping is allowed.
On mp_beach, teleporting through the floor/sinking into the ground near the basement barracks is ILLEGAL. Using this tactic will result in an immediate round loss.
Document duplication glitch: In the rare event that the documents become duplicated on any map, you are NOT allowed to transmit the fake documents to complete the round. Doing so will result in an immediate round loss. Utilizing a pause as soon as this happens to straighten out the situation is highly recommended.
If your team has a question about the legality of a possible tactic or exploit, contact an admin as soon as possible to avoid being penalized. If a player/team is found guilty of using an exploit that gained an obvious advantage, "It wasn't explicitly stated as being an exploit in the rules", "I/We didn't know," and "Everybody else is doing it," are NOT valid excuses. Spending an inordinate amount of time searching for the next undocumented exploit that gains your team an advantage in a match will almost certainly result in a penalty/forfeited round.
The admins reserve the right to modify the following rules as necessary. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Rules are marked with an update date and we provide a log of changes to assist in this capacity. These rules are guidelines by which the this group of tournaments operate to ensure a fun and even playing field for all teams. At all times, these rules are subject to interpretation by admins. While our cup strives to provide the most comprehensive rules possible, not every scenario can be anticipated. Those matters are left to admin discretion based on the spirit of these rules and the situation at hand. Remember, this is just a game and good sportsmanship should be displayed at all times throughout the cup.
Players and teams will be held responsible for your actions. We recommend good judgment when making decisions that could impact your team and teammates while playing with us during this cup. Use common sense! **
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05/08/2020 - Rules published.