Whats Next
We’re building a movement. 👑🔥
A passion project
A serious business
A scalable sports property
We’re building a movement. 👑🔥
A passion project
A serious business
A scalable sports property
📈 Recurring revenue
🧱 Scalable systems
💎 Premium positioning
🏆 Long-term brand equity
We’re building QOTCP like a sports franchise model.
A → Ranking System
B → 12–60 Month Launch Strategy
C → Event Format (detailed)
D → Full Brand Identity
E → Empower People to Play & Build the Project
Let’s go.
We need 4 revenue pillars from day one.
€35–€65 per player (depending on city)
20–40 players per event
2–4 events per month (city-based)
Predictable. Scalable.
We build this in waves.
Goal: Prove concept. Build culture.
Launch in 1 city
6–8 events
1 seasonal final
Build Instagram presence
Capture professional media
Lock 3–5 sponsors
Focus:
Quality > Quantity.
Outcome:
Strong community of 80–150 recurring players.
Goal: Add cities.
3–5 cities
Standardized event format
City rankings
Official QOTCP website
Merch drop (limited edition)
Create:
Regional finals.
Goal: Become recognizable brand.
8–12 cities
National ranking
Annual National Finals
Sponsor title partner
Streaming semifinals/finals
Now it feels real.
Goal: Turn into circuit.
Official QOTCP Tour
Tour calendar release
Prize money increases
Partnership with padel clubs
Player ambassador program
Now you’re building status.
Goal: Become a European / Global format.
License model
International Queen Finals
Cross-country ranking
Global sponsors
Brand collaborations
At this stage:
You’re no longer an event.
You’re a brand property.
Now we engineer the experience.
Music
Branded wristbands
Player photos
Warm-up courts
10–15 minute timed matches
Winner stays on Queen side
Loser rotates
Players collect:
Wins
Time as Queen
Top 4 → Queen Final
5–8 → Challenger Final
Everyone plays until end.
1 court
MC commentary
Music
Spectator crowd
Trophy ceremony
Make it theatrical.
Golden Round (double points)
Power Play minute
Queen Defense Bonus
Keep it dynamic.
Now we shape the soul.
Archetype:
The Queen + The Warrior
Emotion:
Power. Confidence. Prestige.
Primary Palette:
Matte Black
Metallic Gold
Deep Royal Purple
Accent Option:
Electric pink for energy
Textures:
Crown icons
Minimalist line art
Bold serif headlines
Headlines:
Elegant but strong serif.
Body:
Modern geometric sans-serif.
Confident.
Sharp.
Not apologetic.
Examples:
“We don’t compete for attention.
We compete for crowns.”
“Men May Watch.”
“Earn Your Crown.”
Queen wristbands
Gold championship towel
Crown logo caps
Merch = status symbol.
Instead of boring “Level 1–5”, we create identity tiers:
Tier Name Skill Level Strength
Q1 Rising Queen Beginner 8/9
Q2 Warrior Queen Lower Intermediate 6/7
Q3 Elite Queen Intermediate 4/5
Q4 Crowned Queen Advanced 2/3
Q5 Royal Legend Top Competitive 1
Players self-register → Organizer confirms level.
Each event gives points based on:
Example (20 players event):
Position Points
1st 100
2nd 80
3rd 65
4th 55
5–8 40
9–12 25
Participation 10
+10 points → Playing above your tier
+5 points → Winning streak
+5 points → Queen of the Day
(most time on Queen side)
This rewards courage and consistency.
You’ll have 3 ranking layers:
Local City Ranking
National Ranking
International Ranking (Phase 3–4)
Points reset yearly → but legacy titles remain.
Queen of the Month
Queen of the Season
City Crown Holder
National Crown Holder
Recognition is everything.
This is the backbone.
Without ranking = no long-term obsession.
Skill-based but accessible
Transparent
Reward consistency
Reward bravery (joining higher levels)
Reward loyalty
A ranking system structure
Build a 12 / 24 / 36 / 48 / 60 -month launch strategy
Create event format in detail
Design the full brand identity
Empower People to Play and Create the Project