Blockout to polished Level Design
Blockout to polished Level Design
his project was a group project where we created levels from its blockout form to its fully built and functioning form. We created 2 levels where I worked upon the blockout ( which is the first stage of level design) and texturing (which is the third stage of level design). This meant that I was in charge of how the level would playout as well as texturing and making the map look good. For the second level I was in charge of the gameplay elements which means to add functionality to the level such as levers or buttoms or any other gameplay element that requires an interactive element to it. This also included obstacles which includes things like death from falling off an obstacle or swinging wrecking balls.