Well, so I'm starting a blog (or something close to that) where I write about my development of ArcSine! This is exciting. Entries won't really be blog-length; they'll mostly just be showing a week in progress and step-by-step development screenshots/previous versions of stuff. Hopefully this will also make it a bit easier to organize my work on the project and keep a structured schedule!
This week I drafted & textured the Elytra and its sprites, as well as added some edits to the GUI of the health/hunger/armour bars!
Given that the elytra is such a powerful endgame item, I felt like the texture should be more becoming of it! While the current one is nice, I kinda wanted it to look a little more powerful or fancy. I did some drafting of different skeletons and wings: