agemal@kth.se
"I worked mainly on the proof of concept and the virtual projection aspect, making sure the tracking was scaled correctly to the game world. I also worked on the UI elements, the spotlight behavior to be able to catch the car, as well as working with other group members to fine tune the driving experience and minimize simulator sickness."
kaana@kth.se
"I worked on the graphics side of the project, where I handle the post-processing effects and implemented a custom volumetric fog system. The focus was on designing an efficient rendering pipeline that uses baked lighting stored in a 3D texture and runtime raymarching to simulate light scattering in fog, with performance optimizations suitable for VR. "
lestling@kth.se
"I worked mainly with 3D Modeling in Blender. I used 3D-Printing to make the hand held projecter look like a helicopter. Futhermore I worked on general scripting and I also worked together with other team members on the driving experience and fine tuning that.
eklum@kth.se
"My main contribution was 3D modeling the car in Blender. I also built the game city by assembling Unity asset packs and arranging roads, buildings, and greenery to form a functional environment."
bschmi@kth.se
"I developed the car for the game, driveable with a physical steering wheel, with focus on creating an enjoyable VR driving experience."