Created for the Advanced Graphics and Interaction course at KTH Royal Institute of Technology. Project: Pursuit is a multiplayer cops and robbers game where two players using different visualization modalities interact in the same synchronous game world.
One player (the helicopter) must find and detain the criminal, utilizing a real world projector being tracked in virtual space to light up the map and find the getaway vehicle. Hold it in range of your spotlight long enough, and you'll lock down their vehicle and catch them.
The other player (the criminal) must drive around a neon-soaked cyberpunk city in Virtual Reality, utilizing a a steering wheel for input and their own wits to hide or outrun the police helicopter.
Poster for Project: Pursuit
By utilizing a VR headsets Outside-In Base Station Tracking, we are able to track a projector in virtual space, allowing it to function as a helicopter in game
Scaled for both the helicopter and the driver, the game world feels large and bright, immersing both players while still maintaining balanced gameplay
The exterior and interior of the car were modeled in Blender.
With Unity’s URP Render Feature, the Volumetric Fog combines baked lighting and raymarching to simulate light scattering inside fog volumes efficiently for VR.
Custom 'Helicopter' addition to the projector
Using the HTC Vive headset in combination with the Thrustmaster steering wheel, the experience was as immersive as possible for the driver.