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I just tried to install Pro tools first but at the start, after I write my Avid login and password as asked by pro tools first, I get this message:

"Sign-in to Pro Tools was not successful. Please visit Avid.com to learn how you can enable cloud functionality for your account."


Please, do anyone know how can I solve this issue?

Thank you


Pro Tools First Download


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Now this error means Pro Tools first is not yet activated, or PACE LICENSE Central is not running in the background.

To activate Pro Tools First, please do the following:

1. Open iLok License Manager and sign in to your account.

2. You'll see on the right side the licenses, click and drag the Pro Tools First License to the Computer icon on the left. Screenshots has been attached to guide you further.

If unable to open iLok License Manager, check the PACE License Services if it's running. To check, go to CONTROL PANEL > ADMINISTRATIVE TOOLS > SERVICES Then look for PACE License Services then start it up. Launch Pro Tools First and see if the same error appears.

In this series of free video tutorials produced by Avid, you will learn how to get started with Pro Tools First, the free version of Pro Tools. In this 5th video in the series, learn how the different editing tools work, how to use Elastic Audio to change the tempo of audio in the session and match the tempo of other audio to the session. Finally see how to use MIDI and audio automation to control a wide range of parameters.

In this series of free video tutorials produced by Avid, you will learn how to get started with Pro Tools First, the free version of Pro Tools. In this first video, you will learn how to use templates to get you going quickly.

Running bundle install for a Rails project on Ruby 2.3.0, I keep hitting gem compile errors that contain the line You have to install development tools first. Googling around, the most immediate solution is to run xcode-select --install, but I already have Xcode installed (running that command confirms it) and I've compiled earlier versions of these gems (on earlier Ruby versions) without problem before.

This means you don't have compiler tools installed. For mac xcode-select --install installs them. For linux or other systems you can use package managers, for example apt install cmake should install the necessary build tools for systems having apt package manager.

For me, I make armor because I figure it's safer to be well protected while finding more resources. Besides, we mine so much cobble that I can have an endless amount of stone tools. I really only use the iron tools to mine redstone, gold and diamonds. That's unless I have so much iron that it doesn't really matter.

As long as you've got a cow-friendly biome nearby, leather armor is much easier to come by in the early game. Iron goes into tools first. And with a bed (one of the first things I try to construct, after a simple shelter) it's pretty easy to stay safe as you mine up a starting set of ores. I don't venture into caves until I've got a full set of at least leather armor, though.

I've never understood why anybody makes leather armor, even if there are a lot of cows nearby; it really is pointless to make when a diamond chestplate by itself offers more protection, especially since 1.9 (not just because of the extra armor point, diamond armor offers more resistance to armor penetration). Much better to save the leather for books, then you can make really good armor.


As for iron, it is so common they could make it 10 times rarer and it would still be much easier to find than diamond (if not by branch-mining, which would require about 1/5 as much since it has 4x the range of diamond, which would result in 4 veins per chunk):


In fact, you may as well go straight to diamond after making an iron pickaxe, the only iron tool you really need to make; this will be particularly easy to do in the 1.11 update since walking no longer depletes hunger and mining only costs 1/5 as much (800 blocks mined per hunger point; on average you'll find one diamond ore for every 113.76 blocks mined with typical branch-mining, so that's only about 9 hunger lost to find a stack of diamonds without Fortune, less if you just get enough for armor and tools).


I more or less do the same thing in my worlds, while I do make some iron gear besides pickaxes I upgrade to diamond as soon as I find it; afterwards, the only time I use iron tools is iron pickaxes taken from minecarts, which I use to dig rail tunnels (I find just about enough to do the job, I recently used all 8, including some with Unbreaking I from level 1 enchantments, that I'd found since the last time to dig a new railway), and sometimes pick up iron shovels dropped by zombies, and if they count, shears (these can only be made with iron so are not the same as other tools), and besides that I only use iron for anvils and tripwire hooks/trapped chests (my only actual use of raw iron since I can buy shears from villagers).

The first three pieces of iron always go to a bucket. After that, hoppers. Armor is for noobs, and redstone isn't really that pressing of a resource that I feel I should rush off to go get it as quickly as possible (most of the time, I just carve out the waste stone around all the ores since I'm probably building something more often than kitting it out with redstone features).

I recommend making tools first, as the iron sword is a vital weapon, and is needed until you are able to make a diamond sword, and have the second most-powerful attack damage, and an iron pick is the only way you will be able to obtain diamonds. Don't make armor until you have made the tools and have extra iron.

Spanning the past 2.6 million years, many thousands of archeological sites have been excavated, studied, and dated. These sites often consist of the accumulated debris from making and using stone tools. Because stone tools are less susceptible to destruction than bones, stone artifacts typically offer the best evidence of where and when early humans lived, their geographic dispersal, and their ability to survive in a variety of habitats. But since multiple hominin species often existed at the same time, it can be difficult to determine which species made the tools at any given site.

A stone tool is, in the most general sense, any tool made either partially or entirely out of stone. Although stone tool-dependent societies and cultures still exist today, most stone tools are associated with prehistoric (particularly Stone Age) cultures that have become extinct. Archaeologists often study such prehistoric societies, and refer to the study of stone tools as lithic analysis. Ethnoarchaeology has been a valuable research field in order to further the understanding and cultural implications of stone tool use and manufacture.[1]

Stone has been used to make a wide variety of different tools throughout history, including arrowheads, spearheads, hand axes, and querns. Stone tools may be made of either ground stone or knapped stone, the latter fashioned by a flintknapper.

Knapped stone tools are made from cryptocrystalline materials such as chert or flint, radiolarite, chalcedony, obsidian, basalt, and quartzite via a process known as lithic reduction. One simple form of reduction is to strike stone flakes from a nucleus (core) of material using a hammerstone or similar hard hammer fabricator. If the goal of the reduction strategy is to produce flakes, the remnant lithic core may be discarded once it has become too small to use. In some strategies, however, a flintknapper reduces the core to a rough unifacial, or bifacial preform, which is further reduced using soft hammer flaking techniques or by pressure flaking the edges.

More complex forms of reduction include the production of highly standardized blades, which can then be fashioned into a variety of tools such as scrapers, knives, sickles, and microliths. In general terms, Knapped stone tools are nearly ubiquitous in all pre-metal-using societies because they are easily manufactured, the tool stone is usually plentiful, and they are easy to transport and sharpen.

Clark's scheme was adopted enthusiastically by the archaeological community. One of its advantages was the simplicity of terminology; for example, the Mode 1 / Mode 2 Transition. The transitions are currently of greatest interest. Consequently, in the literature the stone tools used in the period of the Palaeolithic are divided into four "modes", each of which designates a different form of complexity, and which in most cases followed a rough chronological order.

Stone tools found from 2011 to 2014 at the Lomekwi archeology site near Lake Turkana in Kenya, are dated to be 3.3 million years old, and predate the genus Homo by about one million years.[5][6] The oldest known Homo fossil is about 2.4-2.3 million years old compared to the 3.3 million year old stone tools.[7] The stone tools may have been made by Australopithecus afarensis, the species whose best fossil example is Lucy, which inhabited East Africa at the same time as the date of the oldest stone tools, a yet unidentified species, or by Kenyanthropus platyops (a 3.2 to 3.5-million-year-old Pliocene hominin fossil discovered in 1999).[8][5][9][10][11] Dating of the tools was done by dating volcanic ash layers in which the tools were found and dating the magnetic signature (pointing north or south due to reversal of the magnetic poles) of the rock at the site.[12] 2351a5e196

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