I've posted some stuff about this before but nothing really cohesive and conclusive. A while back, I decided I wanted to share retro console games with my kiddo and I started exploring those pre-loaded consoles that come with XX,000 games (we've all seen the Facebook ads probably, if we frequent this sub - that's what got me on my initial kick actually).

My original decision after basic research was the GameGrid... but that was the wrong decision. All of the reviews were great. As a deciding factor as I was about to order I made a Reddit post ( _2/) because I had begun to suspect that 99% of the reviews I read were fake. Rave reviews from Reddit users with one karma and no post history. Lots of similarly formatted names, etc. the post I made blew up with horror stories from some users, and also a bunch of positive comments from brand new, 0 karma Reddit accounts (shills, maybe?) . I heard from people receiving wrong consoles, used consoles, broken consoles, consoles that won't save data... all of it.


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I keep seeing ads on Facebook of different emulator consoles either TV or handheld. Predominantly I'd be most interested in n64 type to play golden eye, conkers bad fur day and ocarina of time. Those were my early teenage years in a nutshell and really want to relive the nostalgic aspect without being disappointed. What would be a good recommendation?

Straight out of the box its easy to use, and comes with a simple launcher that installs all of the emulators needed with one simple click, making it an easy product to recommend for those that have never touched a retro handheld before.

Straight out of the box the Retroid Pocket 2+ is fluid to setup because the GoRetroid team created their own launcher, taking you step by step through the handheld while using the touchscreen. They even install retro gaming emulators for you when setting up, this level of help is what helps us advise this to anyone.

This handheld. isfor those of you that want to a larger screen for older retro consoles, yes it can play Mario Kart 64, but anything heavier than that and the gaming experience gets a little unpleasant.

Dolphin is the one-and-only GameCube and Wii emulation software you should consider, supporting some of the best GameCube games and Wii games of all time. The software performs just as well, if not better than the original consoles ever did, and comes loaded with some great features.

Take a trip down memory lane with this All In One Android Emulator Console, the ultimate retro gaming experience. With a massive library of over 50+ emulators, you'll never run out of exciting titles to rediscover. Relive the joy of your favorite childhood games while exploring new hidden gems you may have missed!

This is the best gaming console for TV you can find! Will bring you the best game content and gaming experience! Play all of your favorite classics on this ultimate fully loaded and preconfigured portable retro game emulator.

Play your favorite retro games on your TV in a matter of minutes. Plug it in, Play it!. The Android TV Box Emulator comes with an easy-to-use menu, and thousands of retro video games built-in that could never be played without this device. The emulator supports 50+different gaming systems such as NES, Super Nintendo, Megadrive and more..!

Enjoy faster and smooth gaming experience with this android emulator. The Android King Emulator is a hexa-core Android 9.0 TV box with Amlogic S922X, equipped with a powerful processor (quad-core A73 dual-core A53) and ample RAM to support multi-tasking and fast running speed, providing you with smooth image processing and other features. The gaming performance is superior, with exceptional hardware and software optimization for seamless game play.

Unleash the power of nostalgia with the All In One Android Emulator Console NES Edition. This remarkable gaming console will transport you back in time to relive the joy of your favorite childhood games. With an incredible collection of over 50+ emulators preloaded you'll never run out of classics to enjoy.

This exceptional console offers the finest game content and unparalleled gaming experience, ensuring hours of endless entertainment. With its fully loaded and preconfigured portable retro game emulators, you'll be able to play all of your cherished classics right from the comfort of your living room.

The big change here compared with the Anbernic devices is the switch to Android. Linux is a great operating system when used correctly, but Android offers up access to the Google Play store, which in turn grants access to a larger supply of different emulator apps, including the brilliant PS1 emulator ePSXe on Android.

One thing any prospective buyers need to factor in is battery life. On lower-end consoles like the RG353P or Retroid Pocket 2 Plus, battery life is solid, and you can pull around four to six hours on average.

Writing an emulator is quite a complex story, you have to recreate perfectly the hardware on which programs are running otherwise it won't work! I would suggest to start from a simple hw like a GameBoy (that has a modified Z80 cpu, one of the simpler and most funny to implement. I suggest www.z80.info about this topic).. you shouldn't try with complex hardwares because you have to care about too many things.

C/C++ is great because you are close to the hardware so can get the best performance. There have been emulators written in Assembly before, but I wouldn't recommend it (especially if you're just starting out).

PX-68K is a Sharp X68000 emulator. This is a Japanese home computer from the late '80s/early '90s that was used by Capcom as devkits for their arcade games. It played host to many popular games from the likes of Namco, Konami and Capcom.

I've asked a similar question before, about how to write an emulator, and when I saw the answers and looked up some open source gameboy emulators, I found that there was much more needed than an intermediate understanding of a "low level" language (i.e. C). What I actually want to know is, what do I need to know about HARDWARE to be able to program such an emulator. I'm closing in on being "pretty good" at Java, but that won't help me a lot. I've started learning C and I've come a long way now, but I'm interested in knowing what I have to study in hardware to be able to write such a console emulator.

The reason I'm asking this question is that I've been searching around the internet for books and sources on emulation, and whenever I come across an emulator tutorial, it's always like "you need a basic understanding of C to be able to follow this tutorial" and when I try to follow it I can't, simply because I don't know what the hell is being programmed. I've never known anything in the slightest about hardware. (my dad who struggles to connect his monitor to his PC probably knows more about it)

To run this code, you can write a simple "emulator". It just has a limited instruction set, but it will work. I actually didn't test this code, so keep in mind I might have screwed up at some point. It should however be enough to give you an idea on how/what to do. Note that in this example I don't split data memory and instruction memory. This would add more complexity not really required for now.

I recommend learning an assembly language to get the basic knowledge you need here. If you are interested in for example the super nintnedo, you would try to learn 65816-assembly, which is the assembly language for the processor used by that console. To get started, you could start reading here: _NES_Programming. Similar resources exist for other consoles. I also recommend getting an emulator with debugging features, such as Geiger's debugging snes9x, which will let you step through the execution of the game, dump what it is doing, inspect memory, etc. While none of that is directly relevant for writing a console emulator, it will give you some of the background you are looking for.

But basically, what an emulator does is to step through the machine code of a game, executing it instruction by instruction. A console is a rather complicated beast, with several processors and co-processors and associated hardware working in unison. So you should probably start out with a simpler emulator which emulates only the CPU, and ignores the rest. The reason why learning assembly is so useful for this is that assembly has a 1:1 translation with the machine code the emulator is supposed to handle.

If, as you say, you know nothing about hardware then writing an emulator is not going to be easy. It is probably more impartant to understand the basic functionality of hardware than to know any particular programming language.

First and foremost programming an emulator requires knowledge from multiple domains. The two big areas you need a firm grasp in are computer architectures and a programming language of your choice. Creating an emulator is not a good idea if you have no programming experience at all. With that being said, you can create an emulator in any language you wish as long as you know it well!

Once you have a working (basic) knowledge of how systems operate (CPU, memory, registers, instruction sets etc) you can attempt to emulate a system of your choice. At this stage I recommend digging around for as much information as you can about the system of your choice. Zophar.net has a nice collection of technical documentation on a number of video game consoles. 2351a5e196

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