"I've worked with rules editors in the past who were humorless scolds, quick to blot out any hint of personality, any flash of wit, anything that smacks of an authorial voice. What's so great about working with Travis is that his edits not only maintain but support one's voice and style. This is just as important as clarity and consistency—which he does well—but much rarer. Travis also finds ways to make rulesets more inclusive, and the result is that he helps us put our best foot forward."
Tom Russell, Designer & Publisher, Hollandspiele
"After the completion of development for John Company, several play-testers remarked that the game had the finest rule book they had ever seen in a board game. I wish I could have taken credit. The quality of those rules is a testament to the game's chief editor. Undaunted by the complexity of the game or the length of its nearly year-long development, Travis could always be relied upon both for sound structural advice and an impeccable eye for detail. When I start working on my next project, he'll be among the first people I will contact for help."
Cole Wehrle, Designer of John Company, Root, Pax Pamir
"Travis brings a level of professionalism, candor, and understanding of our products that has helped us significantly improve our rulebooks. Working with Travis has been an absolute pleasure. He is able to understand our vision and implement the steps in how to get from point A to point B. Travis is a must for our business and we are very happy to continue our relationship with him."
Clay Ross, Capstone Games
"At Lay Waste Games, I'm responsible for designing games, and a handful of other tasks that are critical to the process, namely writing the games' rules. As many of you know, this can be a daunting process riddled with revisions, tweaks and edits. This is where Travis & Donny shine. The quality of the service combined with the extremely competitive pricing have makes them a staple at Lay Waste Games. Travis first worked with us on Life Siphon, and both he and Donny on the second expansion to Dragoon, Might & Magma. They are professionals, and our interactions throughout each project up through the final product reflect this. You always need an outside eye and an outside mind that knows games and gamers to help bring a level of clarity and continuity to your instructions, card text, and other text oriented game assets that you simply can't get when you've worked so closely with a project for so long. Simply put, we can't recommend Travis & Donny more highly, and we will continue working with them for all our future projects to come."
Zach Given, Lay Waste Games
"Travis and his team were instrumental partners in the success of PARKS. They provided valuable feedback on how to achieve simplicity and clarity, helping us craft a rulebook that was usable by core and casual gamers alike. Their verbal and email communication is clear, they deliver on time, and are a joy with which to work. Hire them."
Matt Aiken, Keymaster Games
"Travis is a joy to work with. He's able to flex around our needs and provide thoughtful and efficient rulebook feedback and editing. Incredibly professional!”
Jennifer Graham-Macht, Keymaster Games
"Travis and Donny are two of the most valuable contacts we made in the game community. We handed them a rough rule set and they transformed it into a clear, relatable document. We love the approachable language they used throughout, but especially in our rule’s call-out-boxes. Most of all, our blind playtests were so much smoother (no calls with questions from testers) after their edit of our rules. I wish we’d invested in Travis and Donny sooner in our playtesting process. Both were not only thoughtful about the text, but also the gameplay. Beyond their quality work, both Travis and Donny are superb people; passionate, kind and considerate."
Lori Love, People for Goldfish
"I've used Travis Hill for a number of proofreading projects at GMT -- he is one of my preferred proofreaders. His skills are excellent and provides feedback way beyond just catching typos. I would highly recommend him to anybody."
Mark Simonitch, GMT Games
"Every time I get back edits from Travis it’s revolutionary to how I contemplate teaching my games. He is so incredibly talented that I selfishly try to keep his contact info to myself. Take the opportunity to make your game unspeakably better! It’s worth every penny and many, many, times more."
Jordan Draper, Designer of The Tokyo Series and Import/Export
"Travis is one of the best editors we've ever worked with. His turn around times are incredibly quick and the quality is top notch. You don't often find someone that does great work and is also extremely reliable. Also, he is a Meat Mage. He will melt the flesh from your bones if you don't hire him."
Nolan Nasser, Deep Water Games
"Travis did fantastic work editing the rulebook for Favelas. He was extremely detailed when it came to grammar and did a wonderful job simplifying language without losing any clarity. His edits and suggestions were invaluable to perfecting the finished rulebook."
Chris Bryan, Favelas Designer, Wizkids