Project Lead:
I was responsible for leading and art directing a team of very talented 10-15 artists, as well as solving the day-to-day technical and creative challenges.
Project Lead:
Few of the early-stage daily work-in-progress (WIP) renders.
Texturing and Lookdev Artist.
Texturing and Lookdev Artist:
Worked on this project during its R&D phase to develop the show pipeline.
Texturing Artist and Lookdev Artist.
Modeling Artist.
Modeling and Texturing Artist.
Project Lead : Environment and Props
Project Lead : Environment and Props
Material and Environment Artist.
Stylized art exploration.
Project Lead : Environment and Props
Project Lead : Environment and Props
I was responsible for whiteboxing, scene layout, creating props, environments, and materials. All houses were procedurally generated in Unreal Blueprint for quick and easy variations. It took me approximately 10 days to create the master blueprint in Unreal Engine.