Project Postmortem: Spell Slingers
Role: Level Designer
Trailer: https://youtu.be/UeEjgZy9xlY?si=jDEY6ehb0VQ0nyw9
In Spell Slingers, it was a group project from the Project & Portfolio VI class. The project was a first person shooter game set in a western land. My teams picked their roles on this project as I chose to design the level, while others chose to be a system designer, artist, and more. Right now, I'm gonna talk about what went right and wrong in this project.
What Went Right:
Designing Buildings: The western buildings I designed impressed my teams when I block meshed the buildings.
Teamwork: The project would have not been the same if it was a solo project because in the end, even I was blown away with its final version.
Choosing the Genre: I had the idea of making a first person shooter, and the team liked and decided to go with it.
What Went Wrong:
Different Thought: I originally thought we were gonna make like a linear first person shooter game, so I had made other buildings outside of the gameplay area.
Missing Haunted Trees: We also wanted to make a dark fantasy western shooter, so I wanted to include haunted trees in the background, but we didn't end up doing so.
In-completed Tasks: I couldn't finish some of the tasks that I had assigned to myself while doing this project.
In Conclusion, I am honored to have been involved on a teamwork project. This one worked out very well despite some of it's flaws. And in the end, I am still impressed with how different it is to work individually and as a team.