Project Postmortem: Prototype Level (Updated)
In Game Systems Integration, I was tasked to either make a new project or continue using a previous one for improvements. So I decided to continue using the Astro Bot prototype level to add improvements and new things to it. Right now, I'm gonna talk about what went right and wrong during this project.
Link to Gameplay Video: https://youtu.be/nZ1UUqbe2Ic?si=shOSfCKGg8yveveO
What Went Right:
Teleporter Added: I added a teleporter that takes the player to another location.
Checkpoints Added: I added checkpoints on my own after I finished the class later on because when my teacher play tested my final version of the level, he recommended me to add checkpoints so that players won't suffer on the level.
Health Bar Decrease: I managed to make the enemy damage decrease the player health bar.
What Went Wrong:
Enemy Moves While Dead: When I defeat an enemy, they do play a death animation, but they still somehow move towards the player until they disappear.
Coins Unnecessary: The coins didn't really do anything that they felt unnecessary to add.
Power Up Player Change: While the player can collect the power up and perform it, I should've changed the player's look to make it feel like they got the power up.
In Conclusion, I'm glad I was able to make improvements and add new features, as this is what developers do when they learn from each project. Moving forward, we'll take these lessons and continue improving our game design skills and experience.