Hello, my name is Sasha Mignolet. I'm a 22-year-old Game Design student at College Albert Jacquard in Namur.
My journey into game design began when I was nine years old, discovering the worlds of Monster hunters. Those games sparked a fascination that never left me. What started as a love for playing games gradually evolved into a desire to understand how they are created and, eventually, to build experiences of my own game and dream gameplay.
Like many people, I faced periods of doubt and uncertainty. During the COVID-19 pandemic, I felt lost and struggled to find a direction for my future. For a long time, a lack of confidence held me back from pursuing the dream I had carried since childhood.
Three years ago, I decided to take that step and dedicate myself to what I truly love, creating games. Since then, I have been learning, experimenting, and growing as a designer every day. Game design is more than a field of study to me. it's a passion that motivates me to create engaging experiences, tell stories, and bring ideas to life.
This portfolio showcases my projects, my progress, and my journey as a game designer. I hope you enjoy exploring my work as much as I enjoyed creating it.
Level design and gameplay implementation.
Integration and implementation of sound design within game environments.
Creation of interactive and immersive player experiences.
Unity
Level design and scene creation.
Audio implementation and integration.
Prototyping gameplay mechanics and systems.
Audio editing
Creation and modification of sound effects from recorded samples.
Sound design for gameplay and environments.
Early understanding of the software
Game design documentation.
Project planning and task tracking.
Organization of design documents, research, and production workflows.
Video game: Monster hunter's series, Stellaris, Friendslop, Solo experience game and RPG
Hobby: Warhammer 40k (the wargame, the video game, the painting, the book and everything else.) and DIY