thirdpersonshoulder - makes your view thirdpersonshoulder
firstperson - makes your view firstperson
impulse 100 - gives the player a flashlight
impulse 200 - removes the portal gun texture (can still shoot)
give_portalgun - gives a standard portal gun that can only shoot blue portals
upgrade_portalgun - upgrades the standard portal gun to a dual portal gun
upgrade_potatogun - puts PotatOS on your portal gun
viewmodel_offset_x # - moves your portal gun on the x coordinate (0 is normal, -15 is on left)
viewmodel_offset_y # - moves your portal gun on the y coordinate (0 is normal)
viewmodel_offset_z # - moves your portal gun on the z coordinate (0 is normal)
+remote_view - shows your co-op partner's screen
-remote_view - hides your co-op partner's screen
+mouse_menu_playtest - shows the co-op ping menu
+right - makes you always turn right
-right - makes you stop turning right
+left - makes you always turn left
-left - makes you stop turning left
+attack - makes you constantly shoot your primary portal
-attack - makes you stop shooting your primary portal
+attack2 - makes you constantly shoot your secondary portal
-attack2 - makes you stop shooting your secondary portal
enable_skeleton_draw # - shows wireframes for every model (0 = off, 1 = on)
change_portalgun_linkage_id # - allows you to place multiple sets of portals (0,1,2,3,)
fadeout - makes the screen fade to black
fadein - makes the screen fade to the level
escape - closes the pause menu
sv_cheats # - sets the cheats (0 = off, 1 = on)
sv_gravity # - sets the gravity (600 is normal)
sv_voiceenable # - sets the ability to voice chat (0 = off, 1 = on)
sv_monster_turret_velocity # - sets the velocity of the frankenturret (100 is normal)
portals_resizeall # # - changes the size of your portals (32 56 is normal)
crosshair # - shows your crosshair (0 = off, 1 = on)
mat_fullbright # - disables shadows (0 = off, 1 = on)
mat_showlowresimage # - pixelates textures (0 = off, 1 = on)
bind <key> <command name here> - binds a command to a key
unbind <key> - unbinds the command set to the specified key
unbindall - unbinds all keys
setmodel <entity name here> - sets your model to an entity (only works with prop_dynamics)
showtriggers_toggle - shows the triggers in the map
removeallpaint - removes all the gel from a map
snd_playsounds <sound name here> - plays the specified sound
crash - crashes the game
quit - quits the game
exit - exits the game
killserver - kills the server
changelevel <map name here> - changes the level to the specified map
map <map name here> - loads the specified map
map_background <map name here> - changes the title screen image to the specified map
restart_level - restarts the level
respawn_entities - respawns entities you removed, and sets your position to the start of the level
ent_teleport <player name here> - teleports your co-op partner to you
kill <player name here> - kills the specified player
explode - explodes the player
cl_showfps # - shows FPS (0 = off, 1 = on)
cl_showpos # - shows position (0 = off, 1 = on)
host_timescale # - changes the speed of the game (1 is normal)