Poppin Tags: Thrift Shop STEAMin

STEAM for all grades, all classes, all students.

STEAM.

FREE to $150

Implementing STEAM Experiences on Budgets of All Sizes

From cardboard and hot glue to cost-effective drones and robots, creating STEAM experiences for students does not have to be expensive or elaborate.

Join us and experience how to bring engaging STEAM experiences, the Maker Movement and other hands-on tinkering experiences to students of all grades and learning abilities.

WORKSHOP GOALS.

  • Equip educators with the knowledge and confidence to take risks and show where to start with STEAM
  • Introduce innovative approaches on how to cover content, engage students, as well as connect to the ISTE Standards for Students and Next Gen Science Standards.
  • Share free and easily accessible programs, resources, activities, applications, etc. that simplify STEAM Integration
  • Cycle through hands-on STEAM stations led by educators who are experienced in K-12 STEAM integration. From No Tech to Some Tech.
  • Create a laid back tinkering atmosphere that encourages educators to explore and play with STEAM tools and resources and have FUN!


OR

USE Registration code: BYODEX410

EQUIPPING EDUCATORS.

STEAM Integration has been around for some time and has provided students with many beneficial future-ready experiences. STEAM Integration is an initiative that is rapidly growing across the US. Schools are writing new curriculum, purchasing STEM instructional tools and creating makerspaces but yet many educators lack the knowledge and confidence to attempt bringing STEAM into their class. Our goal is to demonstrate easy, low cost, STEAM activities that can be integrated into any class. We want to inspire and push those that are reluctant by providing a real hands-on experience that will build the confidence needed to innovate their practice and encourage risks.

We aim to move past the acronym of STEAM and demonstrate the WHY? and HOW? of STEAM.

K-12 Instructional STEAM Tools To Be Covered

Simple Robotics

Makey Makey

Drones

Programmable Devices

AR - Merge EDU

AR/VR - CoSpaces

Design Thinking and Rapid Prototyping

UpCycle Maker Movement

RYNE ANTHONY

EDUCATIONAL INNOVATIONS SPECIALIST

Former 8th Grade Science teacher turned Educational Innovations Specialist at Chester County Intermediate Unit. Passionate about helping educators create engaging experiences for students. Currently assisting schools with creating Makerspaces, Redesigning Learning Spaces, STEAM Integration and innovative best practices. Maker Culture Advocate.

  • Keystone Technology Innovator (KTI) 2014
  • Raspberry Pi Certified Educator
  • Google Level 2 Certification
  • STEM Camp EDU Founding Team Member

MATT ROGERS

4th GRADE FACILITATOR

Former Learning Support Teacher turned 4th grade Facilitator at Pequea Valley School District, strives to create a classroom environment focused on student choice, challenge and success. He specialized with integration of 3-D design with elementary focused students, as well as design challenges, coding fundamentals, and bringing real-life STEAM value to 3rd-5th grade female students in an elective program called Success by Design.

  • Keystone Technology Innovator (KTI) 2015
  • Google Level 2 Certification
  • STEM Camp EDU Founding Team Member