Videos of all talks are now available on a YouTube playlist!
US/North America time zone conversions:
Eastern: subtract 4 hours (e.g. Day 1 start = 10:30 AM)
Central: subtract 5 hours (e.g. Day 1 start = 9:30 AM)
Mountain: subtract 6 hours (e.g. Day 1 start = 8:30 AM)
Pacific: subtract 7 hours (e.g. Day 1 start = 7:30 AM)
14:45-15:45: Invited Talk. Jon Ingold, Ink: An Interactive Fiction Language for Humans
15:45-16:15: Demo. Robin Johnson, Gruescript Demo
17:00-17:25: Preliminary Work. Shi Johnson-Bey and Michael Mateas, Centrifuge: A Visual Tool for Authoring Sifting Patterns for Chapter-Based Simulationist Story Worlds
17:25-17:50: Demo. Jan Wanot, Wordgrind: A Logic Programming Language for Creating Quality-Based Narrative
18:45-19:15: Position Paper. Ian Horswill, Answer Set Programming: The Good, the Bad, and the Ugly
19:15-19:40: Preliminary Work. Dan Carpenter, John Thomas Bacher, Henry Crain, and Chris Martens, Casual Creation of Tile Maps via Authorable Content-Based Generators
19:40-20:20: Conversation Starter. Adam Summerville, Ben Samuel, James Ryan, and Liz England, Casual Creator Cursed Problems, or: How I Learned to Start Worrying and Love Designers
14:30-15:30: Invited Talk. Neel Krishnaswami, Programming Languages for Interactive Computation.
16:00-16:25: Preliminary Work. Joseph Osborn, Cynthia Li, and Katiana Wieser, Asterism: Operational Logics as a Game Engines Engine
16:25-16:50: Preliminary Work. Michael Leece and Arnav Jhala, pABL - Introducing Stochasticity to A Behavior Language
16:50-17:20: Conversation Starter. Kate Compton, Imagining Autotelic IDEs
17:50-18:50: Position Paper. Riemer van Rozen, Youri Reijne, Clement Julia, and Georgia Samaritaki, First-Person Realtime Collaborative Metaprogramming Adventures
19:20-19:55: Preliminary Work. Halley Young, A First-Order Theory of Film Scores for Generation from Lightweight Specifications
19:55-20:15: Demo. Kat Pompermayer, Catherine Ji, Hannah Macias, and Mark Santolucito. Demo: Synthesis-Enabled Live Coding on the Web
20:15-20:45: Conversation Starter. Max Kreminski and Michael Mateas, Opportunities for Approachable Game Development via Program Synthesis
20:45-21:15: Conversation Starter. Jacques Carette and Sasha Soraine, Types for Players