Accepted Papers
Accepted Papers
Preliminary Work
Halley Young
A First-Order Theory of Film Scores for Generation from Lightweight Specifications
Joseph Osborn, Cynthia Li and Katiana Wieser
Asterism: Operational Logics as a Game Engines Engine
Dan Carpenter, John Thomas Bacher, Henry Crain and Chris Martens
Casual Creation of Tile Maps via Authorable Constraint-Based Generators
Shi Johnson-Bey and Michael Mateas
Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist Story Worlds
Michael Leece and Arnav Jhala
pABL - Introducing Stochasticity to A Behavior Language
Position Papers
Ian Horswill
Answer Set Programming for PCG: the Good, the Bad, and the Ugly
Riemer van Rozen, Youri Reijne, Clement Julia and Georgia Samaritaki
First-Person Realtime Collaborative Metaprogramming Adventures
Demos
Robin Johnson
Gruescript Demo
Jan Wanot
Wordgrind: a Logic Programming Language for Creating Quality-Based Narrative
Kat Pompermayer, Catherine Ji, Hannah Macias and Mark Santolucito
Demo: Synthesis-Enabled Live Coding on the Web
Conversation Starters
Adam Summerville, Ben Samuel, James Ryan and Liz England
Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers
Kate Compton
Imagining Autotelic IDEs
Max Kreminski and Michael Mateas
Opportunities for Approachable Game Development via Program Synthesis
Jacques Carette and Sasha Soraine
Types for Players