Accepted Papers

Accepted Papers

Preliminary Work

Halley Young
A First-Order Theory of Film Scores for Generation from Lightweight Specifications

Joseph Osborn, Cynthia Li and Katiana Wieser
Asterism: Operational Logics as a Game Engines Engine

Dan Carpenter, John Thomas Bacher, Henry Crain and Chris Martens
Casual Creation of Tile Maps via Authorable Constraint-Based Generators

Shi Johnson-Bey and Michael Mateas
Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist Story Worlds

Michael Leece and Arnav Jhala
pABL - Introducing Stochasticity to A Behavior Language


Position Papers

Ian Horswill
Answer Set Programming for PCG: the Good, the Bad, and the Ugly

Riemer van Rozen, Youri Reijne, Clement Julia and Georgia Samaritaki
First-Person Realtime Collaborative Metaprogramming Adventures


Demos

Robin Johnson
Gruescript Demo

Jan Wanot
Wordgrind: a Logic Programming Language for Creating Quality-Based Narrative

Kat Pompermayer, Catherine Ji, Hannah Macias and Mark Santolucito
Demo: Synthesis-Enabled Live Coding on the Web


Conversation Starters

Adam Summerville, Ben Samuel, James Ryan and Liz England
Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers

Kate Compton
Imagining Autotelic IDEs

Max Kreminski and Michael Mateas
Opportunities for Approachable Game Development via Program Synthesis

Jacques Carette and Sasha Soraine
Types for Players