Playful Learning Experience – Enhancing adult education and learning environments with digital media
The aim of the project is
The main outcome of the project is
The basic principle for the development work in the project is BYOD (Bring your own device).
Professional development and training for teachers and educators is a crucial point for the “digital jump”. When developing digital competencies of the educators the pedagogical aspects of using digital media is especially important.
The aim of the partnership is
The innovative elements in the partnership and development work are modeling of “Digimentors”, an iterative development process method and emphasis on the pedagogical aspects on the use of digital media. The aim of the new online material is to offer teachers and educators positive experiences of using digital media in their own teaching. The project will develop methods for learning digital media in a playful and joyful way.
Project period: 1.9.2016 - 31.5.2019 (33 months)
Key action Cooperation for innovation and the exchange of good practice
Action/Field/Objective Strategic Partnerships for adult education/Development on Innovation
The Finnish National Board for Education is hosting the national agency for the European Union’s education and youth programmes.
Coordinating institution
Partner institutions