Woodisle was once covered in a lush forest of tall, canopied trees. The elves built forest cities by sculpting the living wood into spiraling, tiered castles, and calling sweet water to spring from the earth itself. In the Age of the Dragons, the dragon kings burned away most of the forests, and since that time the need for lumber and farmland has reduced the forest to two small groves.
- Faithwater: The seat of the Diadem of Tael, Faithwater acts as the capital of all Five Isles. Since the plagues began, thousands of refugees have come to Faithwater, seeking the healing arts and magics of the priests of Tael. Unfortunately, each wave of migration brought with it a new disease to the walled city, and so the corruption of Xeno has breached Faithwater's walls.
- The Great Cathedral: The Diadem of Tael, leader of the Church of Tael, rules from the Great Cathedral. The massive building holds multiple halls of worship, schools of faith, research, and medicine, and courts of law.
- Halfolk Farms: The North Neck of Woodisle is almost entirely unpopulated by humans. The halflings have long enjoyed the protection and isolation afforded by the moors and mountains that separate the two parts of the island. However, disease has reached the farmlands of the halflings, and now caravans of refugees flee south towards human lands.
A smaller isle, with low mountains surrounded by peat bogs and foggy moors.
- Orc Warforts: Though most bands of orcs left at the end of the Age of War, sailing to new lands to plunder, some orc tribes remain. Most have found a home in the wild northern reaches of Moorslund. From their wooden warforts, the orcs plan their raids and gather war parties.
- Voxhall: A trading city, specializing in fish, cured meats, and musical instruments. Known for its rich traditions of storytelling and music.
A large isle with large mountains. The tall mountains catch the rain clouds, which consistently drench the island.
- Norwatch: Far from the other cities of the isles, Norwatch is known as a wild place governed by wild people.
- Saint's Lament: It is said that Saint Elisban spent sixty years trying to carve a road through the mountains, despite the persistent effort of rain storms, rockslides, and crag cats. He was unsuccessful. However, many pilgrims seek the unfinished road, where the walls have been carved into stunning statues and friezes celebrating the saints of Tael.
- Southstone Abbey: Once a humble seaside monastery, Southstone grew into a city when a devout king disbanded his castle stone by stone and rebuilt it around the abbey.
The only isle without a human principality. Home to lots of bears.
- Tree of the Moon and Stars: Though the last of the elven Woodqueens was killed by orcs in the Age of War, one last city of the elves remains. A city of living wood surrounds an enormous tree, so big it is said to contain its own sky amidst its branches. The city is ungoverned and defended by dark forests and dangerous beasts.
A narrow isle with tall mountains flanked by tiered farmlands.
- Grave of the Dragonkings: The final battle that marked the end of the Age of Dragons took place high in the mountains of Easthorn. The elves and humans unceremoniously dumped the bodies of the dragon kings into a canyon, where it is said crows and vultures feasted for fifty years. There are rumors of enclaves of dragonborn secretly living among the bones and caves.
- Whitevein: A beautiful walled city built from white marble.