Mateo Rocha is a 15-year-old Mexican-American teen with a lean but athletic build, standing at about 5'8" and still growing. He has warm brown skin, wavy dark brown hair that's often tousled like he's just finished playing soccer, and deep brown eyes. After using his powers, his skin sometimes carries a faint, dusty residue, as if he's been working with clay or dirt. When encased in his stone armor, his appearance becomes rugged and imposing, with craggy, rock-like plates covering his body, giving him the look of a living statue.
Teo has the ability to manipulate and embody the power of earth and stone. His primary power is the ability to encase his body in a layer of durable, rock-like armor, drastically increasing his strength and resistance to physical harm. This armor forms quickly, hardening over his skin like a second shell of craggy, earthen plates. He can also launch stones and rocky projectiles with precision, either pulling them from the ground or forming them directly from his armor. In extreme situations, when driven by intense emotion or stress, Mateo can generate seismic ripples through the ground, causing shockwaves that destabilize his surroundings. These waves can crack pavement, upend terrain, and disorient anyone nearby. While immensely powerful, these larger displays of power are difficult to control and can cause unintended collateral damage, making them a last resort.
Calyra is a teen girl of Atlantean origin, with a slender frame and a height of about 5'6". Her skin is a sun-kissed bronze tone, with a faint shimmer that seems to catch the light just so, hinting at her mystical lineage. Her dark hair is usually curly and voluminous. Her eyes are a striking sea-glass green, sharp with intelligence. She is often seen wearing a cobalt-blue cloak, which is adorned with glowing sigils that activate during her spellcasting. Beneath the cloak, she wears simple yet practical tunic-style attire, reminiscent of ancient scholar's garb, but she has since adapted to modern Earth clothing. Even so, she insists on keeping her signature cloak, wet or dry.
Calyra is an apprentice sorceress trained in the magical arts of Atlantis, specifically within the Temple of Inquiry, one of many competing magic institutions. The Temple is devoted to truth, reason, and the unmasking of hidden forces. Her spellcraft is rooted in Atlantean tradition, which blends sigils, spoken incantations, and intricate hand gestures to create precise and often delicate magical effects. While she is adept at portal conjuration, capable of opening rifts to and from the seas surrounding Atlantis, Calyra also excels in Revealing Magic—spells that expose glamours, detect lies, or unveil concealed objects. She has studied Memory Magic, allowing her to retrieve fragmented thoughts, interpret magical echoes, or glean knowledge from ancient relics. A particularly rare skill she possesses is Cipher Magic, the arcane use of living scripts and runic language to encode, decode, or lock away truths. This makes her especially suited to the Temple’s mission of protecting dangerous knowledge. As demonstrated in moments of urgency, she is also capable of elemental magic such as ice projection, though she approaches even destructive spells with intellectual precision rather than brute force.
Her most mysterious item is a large pearl-like object, which she protects fiercely, though its true purpose remains unknown. Her fear of pursuit suggests it holds great magical significance. Calyra described herself as a "Traitor of Atlantis" and "Defiler of the Thesauros of Mysteries" implying that she may have broken sacred laws or stolen forbidden knowledge.
Ethan Carter is a tall 17-year-old from Cincinnati, Ohio. His blue eyes often have a distant, unfocused look, as if he's constantly processing something unseen. His dirty blonde hair is perpetually messy, a result of both late nights experimenting with his abilities and his general lack of concern for appearances. Raised in a working-class family, Ethan grew up with a strong sense of practicality—his father is an electrician, his mother works at a library, and his younger brother, Ryan, is an avid gamer. After surviving an industrial explosion at an electronics manufacturing plant, he became the subject of repeated visits from the Metahuman Response Agency (MRA), leaving him paranoid about their true intentions.
Ethan's abilities center around digital and electromagnetic manipulation. Initially, they were a chaotic mess—phones overheating in his hands, streetlights flickering at his approach, and random radio frequencies whispering through the air. Over time, he realized he could do much more than passively receive signals; he could hijack, amplify, and redirect them. He can boost weak Wi-Fi across an entire city block, listen in on encrypted conversations, and even disable security systems by overloading them with digital noise. More recently, he's discovered he can intercept and transmit messages subconsciously, making him a human communications hub.
Ethan is still struggling with control. He can’t stop himself from picking up stray radio frequencies, and he’s embarrassed to admit he’s accidentally eavesdropped on private conversations. Worse, he’s starting to realize that he doesn’t need a phone to send texts or make calls—sometimes, people just receive his messages without him meaning to send them.
Avery Dew was once a rising star on her high school’s track team, a freshman talented enough to make varsity. Growing up in Oklahoma, she was competitive, ambitious, and determined to prove herself. Unfortunately, that drive made her a target. During a cruel hazing ritual, jealous older teammates tricked her into taking Splice, a dangerous street drug rumored to enhance athletic ability. Instead of a temporary boost, an extreme overdose permanently hybridized her DNA with that of a hyena. The once-promising athlete found herself transformed into something inhuman—her body covered in short, tawny fur with black spots, her ears pointed, and her jaw now filled with razor-sharp teeth. She became more aggressive, more animalistic, and when the change first took hold, she attacked those around her in a blind panic.
Pine Hills is supposed to be a fresh start, but Avery isn’t convinced. The headmistress keeps telling her that she has a future here, that she can learn to control herself. Avery isn’t sure she wants to. The instincts, the speed, the power—it’s all overwhelming, but it’s also exhilarating. She can hear people’s heartbeats when they’re lying. She can smell fear before someone even realizes they’re afraid. If she wanted to, she could tear through anyone in her way. But she doesn’t want to be a monster. She doesn’t want to be what those older girls tried to turn her into. For now, she’s staying at Pine Hills, but she’s watching closely, waiting for the moment they decide she’s too dangerous to keep around.