2024/1/7
我把目前使用的 Arduino ide 1.8.19 可攜版環境打包成一個檔案,已包含常用的 library
方便用來開發 Pico_Game 相關程式
link : https://drive.google.com/drive/folders/1zBnLwsjQWi7zIyoj8PP9tPbz93RwkmZm
file : arduino-1.8.19_picogame.zip ,建議在根目錄下解開,大小約 1G
2023/12/28
使用 Arduino 開發時,會建議使用 TFT_eSPI 的 library 來驅動 SPI 的螢幕
先安裝 TFT_eSPI library https://github.com/Bodmer/TFT_eSPI
到 library 下的 User_Setups 目錄下,新增一個 setup_pico_ILI9341.h
(此檔定義相關的腳位)
內容如下:
// Only define one driver, the other ones must be commented out
#define ILI9341_DRIVER
// For the Pico use these #define lines
#define TFT_MISO 16
#define TFT_MOSI 19
#define TFT_SCLK 18
#define TFT_CS 17 // Chip select control pin
#define TFT_DC 20 // Data Command control pin
#define TFT_RST 21 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL // LED back-light
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
#define SPI_FREQUENCY 70000000
// Optional reduced SPI frequency for reading TFT
#define SPI_READ_FREQUENCY 20000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
3. Library 目錄下,修改 User_Setup_Select.h 內容,選擇上面新增的定義檔