Find some of the most representative literature about the Biocybernetic Loop construct.
- Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome. "Biocybernetic system evaluates indices of operator engagement in automated task." Biological psychology 40.1 (1995): 187-195.
- Fairclough, Stephen H. "Fundamentals of physiological computing." Interacting with computers 21.1-2 (2008): 133-145.
- Pope, Alan T., Chad L. Stephens, and Kiel Gilleade. "Biocybernetic adaptation as biofeedback training method." Advances in physiological computing. Springer London, 2014. 91-115.
- Ewing, Kate C., Stephen H. Fairclough, and Kiel Gilleade. "Evaluation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop." Frontiers in human neuroscience 10 (2016).
- Fairclough, Stephen H. "Physiological Computing and Intelligent Adaptation." Emotions and Affect in Human Factors and Human-Computer Interaction. 2017. 539-556.
- J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia (2017), "The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames". Presented at the PhyCS 2017 - 4th International Conference on Physiological Computing Systems, Madrid.