9:00 - 9:45 Physiological Computing and Intelligent Adaptation (Stephen Fairclough) Slides
9:45 - 10:30 Use Cases of Physiological Adaptation in Games and Interactive Applications (Stephen Fairclough, John Muñoz) Slides
10:30 - 10:45 Break
10:45 - 11:15 The Biocybernetic Loop Engine Approach (John Muñoz) Slides
11:15 - 12:15 Unity3D in a Nutshell (Teresa Paulino) Slides
12:15 - 14:00 Lunch
14:00 - 16:00 Designing and Testing Physiologically Adaptive Games (John Munoz, Teresa Paulino) Slides
16:00 - 16:45 Demo Session. Final Presentations (All participants)
16:45 - 18:00 Madeira Interactive Technologies Institute - Optional Visit (NeurorehabLab Team)
Researchers (fields: physiological and affective computing, game user research, human-computer interaction, psychophysiology, entertainment technologies and similar ones), software developers, game designers, DIY technologists.
Physiological Computing Expert
Stephen is a Professor of Psychophysiology at Liverpool John Moores University. He has an academic background that covers neurosciences, psychophysiology and human factors/human-computer interaction. His work focused on the monitoring of driver impairment due to sleepiness and the development of systems designed to detect impairment. Since joining LJMU, he has focused on physiological computing systems where physiological data is used as control input for technological systems.
PhD Student and Game Designer
John is a PhD student and researcher in physiological computing applied to videogames in the Madeira Interactive Technologies Institute (Portugal). He is interested in the usage of physiological signals to augment machine intelligence and adaptability in real life scenarios, especially those that involve communication with interactive systems. He is currently working in the Augmented Human Assistance Project at the NeurorehabLab, contributing in the addition of physiological monitoring and intelligence to a set of Exergames for functional fitness training in the senior population.
Game Developer and Master Student
Teresa is a game developer at Madeira Interactive Technologies Institute under the Augmented Human Assistance project. She has an undergraduate degree in Interactive Media Design from University of Madeira and is currently a Master student in Informatics Engineering. She has a particular interest in software and interactive technologies that are able to promote the life quality of their users.