Designed in Figma, I utilized the in-program tools to create a kit that would be scaled up for an app. As an example, I created a mockup of an "account created" screen, making use of both individual elements, but also artistic eye and compositional skills. This can be seen to the side of this explainer. Individual elements are viewable below, and the Figma file is linked through the heading above.
Designed through Figma, I created a mockup of a redesigned IOS alarm clock flow. Greyscale themeing for the sake of customization scalability, and more clearly defined and UI elements to increase reability.
Tasked with designing the branding for a hypothetical Olympic event taking place in my hometown, I created the logo, iconography, and motif for the event if it were to occur in Washington, DC (technically, I'm from Maryland, but I wasn't going to make a crab-themed Olympics). Design document and full images of each element below
Designed for a company my sister and brother-in-law were/are creating, they commissioned me to design a main logo for a sticker company. Here are the prototypes that I designed, ranging in design philosophies and color schemes.
"It's Dangerous to Go Alone!" Designed in an interaction design class, this is an app interface I drafted with the purpose of linking together gamers and other individuals to come together to celebrate and interact on games, both physically and digitally, in a world of isolation post-COVID-19. Design documentation with prototype images and an interactive Figma prototype linked below (font issues in the PowerPoint).
Assets created in a Game Design class, used in separate board games that my groups created, that conveyed a theme and served a clear function within the context of each individual experience. Leveraged design skills, communication, and the creation of mechanics by my different teams. The assets are displayed below.
Four birds interact with the world and each other in order to create the best nest they can possible make, in Woodlands, an economy-based board game. Assets: Trackers and material cards.
The growing kingdoms must gather their specific resource and amass wealth and power first in this economy-based board game. Experience different events and collect enough materials to become the Princess in Power. Assets: Resources, Merchant card, and "PIP" Token