Virtual Reality.
WENNY LISBETH ROQUE FAMILIA 4TO DAAI
WENNY LISBETH ROQUE FAMILIA 4TO DAAI
Virtual reality (VR) is a technology that allows the simulation of environments or experiences through electronic devices, such as headsets or special glasses, so that the user feels immersed in a digital world. Through 3D images, sounds, and in some cases, motion sensors, VR creates the sensation of being present in a place different from the real one.
Examples To Uses
For a more immersive experience.
Visualizing buildings before they are built.
Treating phobias or post-traumatic stress.
Video Games.
Education.
Medicine (simulated surgeries, therapies).
Architecture and design.
Virtual tourism.
Presentation of the main devices such as:
Oculus Rift / Meta Quest.
HTC Vive.
PlayStation VR.
Google Cardboard.
Diference: VR and AR
Virtual Reality (VR):
Immerses the user in a completely digital environment.
Example: Exploring a virtual museum using a VR headset.
Augmented Reality (AR):
Overlays digital elements onto the real world through devices like smartphones or AR glasses.
Example: Using a mobile app to see furniture in your room before buying it.
Possible side effects, addiction, privacy, and ethical dilemmas:
Physical side effects: Dizziness, eye strain, disorientation, or nausea from prolonged use.
Addiction: The high level of immersion can lead to excessive use and social isolation.
Privacy: Collection of personal and biometric data by VR platforms.
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