The History of Virtual Reality begins with Charles Wheatstone's stereoscope in 1838, which laid the foundation for 3D perception. In the 1950s, Morton Heilig created the Sensorama, a multisensory machine that simulated experiences. In 1968, Ivan Sutherland developed the first VR headset, Sword of Damocles. In the 80s, Jaron Lanier popularized the term "virtual reality" and founded VPL Research, where the first commercial devices were created.
In the 90s, VR began to be explored in flight simulators and military training, although early commercial devices like Nintendo's Virtual Boy were not successful. The true revolution began in 2012 with the Oculus Rift, and devices like the HTC Vive and PlayStation VR made the technology more accessible.
Today, headsets like Meta Quest allow wireless, standalone experiences, while the combination of VR and Augmented Reality (AR) is opening new frontiers in areas like the metaverse, medicine, remote work, and design.
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🕰️ Beginnings (Before the digital age)
1838: Charles Wheatstone invents the stereoscope, a device that creates the illusion of depth using two images.
1950s: Morton Heilig designs the Sensorama, a multisensory machine that simulated experiences like riding a motorcycle, with sound, vibration, and smell.
🛠️ Early technologies (1960s - 1980s):
1968: Ivan Sutherland and Bob Sproull create the first virtual reality headset, called the Sword of Damocles, connected to a computer.
1980s: The term "Virtual Reality" is coined by Jaron Lanier, who also develops the first commercial VR gloves and headsets through his company VPL Research.
💻 Expansion and commercial trials (1990s)
First commercial headsets like Nintendo's Virtual Boy (1995) are released, though not very successful.
VR is used in flight simulators, military training, and medical applications.
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🚀 Technological revolution (2010s)
2012: The Oculus Rift is introduced, marking a new era for modern VR. Facebook acquires Oculus in 2014.
Other devices like HTC Vive, PlayStation VR, and Google Cardboard emerge.
VR becomes popular in gaming, education, design, and more.
🤖 Present and future (2020s – today):
New standalone models like Meta Quest offer wireless, lightweight, and powerful experiences.
Augmented Reality (AR) in technologies like Apple Vision Pro and Microsoft HoloLens.
Applications in the metaverse, medical therapies, remote education, and virtual collaboration.