I make games more fun.
For 20 years I've been designing levels, gameplay experiences, and content for titles including Angry Birds Friends, Bad Piggies, Might & Magic Heroes VI, and Warhammer: Mark of Chaos.
What I enjoy most is creating moments that surprise and delight players. I love the mix of creativity, problem-solving, iteration, and player psychology that great level design requires. Just as importantly, I enjoy helping teams become more effective through mentoring, documentation, process improvements, and better tools.
My background ranges from IT and technical support to game development, which has given me a practical, hands-on approach to solving problems. I'm naturally curious, quick to learn, and always happy to dive into something new. Whether it's designing content, improving workflows, analyzing performance, or helping teammates grow, I bring a positive can-do attitude and a strong sense of ownership to everything I work on.