DevLog#1 

Where it started - June 20,2023 

This is where we started 😅. At that point, we were not really sure about the render style but TheArtist wanted to provide some simple cute graphics like Rumble Heroes. 




TheArtist provided 2 characters and set up tilemap with a tile palette (what a pleasure to work with him ✨)


As I don't have much experience of 2D games, I started with something simple:



This is something easily achievable by changing the Unity rendering order based on a custom Axis 


Here's the result ✨


July 21,2023 

In our game, we'll need to move our NPC (Non Playable Character) within our map. NPCs would have to collect resources but also avoid obstacles 

So the next goal is a 2D Navmesh set up with Unity tilemap.


2D Navmesh plugin overview:


After a little bit of time, I managed to set that up (even though the name components on the "how to" were outdated.


                                                                Next: DevLog#2

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